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What We Talk About When We Talk About Game Aesthetics
13 references·1 citing·33 second hop
What We Talk About When We Talk About Game Aesthetics (2009)What We Talk About When We Talk About Gam…Where The Action Is (2017)Where The Action IsGame Design Workshop (2008)Game Design WorkshopDefining Game Mechanics (2008)Defining Game MechanicsPlaying Research: Methodological approaches to game analysis (2007)Playing Research: Methodologi…Half-Real: Video Games between Real Rules and Fictional Worlds (2005)Half-Real: Video Games betwee…Empire of the senses : the sensual culture reader (2005)Empire of the senses : the se…Preadaptation and the puzzles and properties of pleasure. (1999)Preadaptation and the puzzles…On the pleasures of the mind. (1999)On the pleasures of the mind.SENSUOUS GEOGRAPHIES (1994)SENSUOUS GEOGRAPHIESFlow: the psychology of optimal experience (1990)Flow: the psychology of optim…Baumgarten's Aesthetica (1983)Baumgarten's AestheticaHomo Ludens: A Study of the Play-Element in Culture. (1951)Homo Ludens: A Study of the P…On Pleasure, Emotion, and Striving (1941)On Pleasure, Emotion, and Str…Factors affecting the aesthetic experiences in educational games: A qualitative investigation (2024)Factors affecting the aesthet…Rules of Play: Game Design Fundamentals (2003)Fundamentals of game design (2010)Framework for Designing and Evaluating Game Achievements (2011)Mapping learning and game mechanics for serious games analysis (2014)Intrinsic Motivation and Self-Determination in Human Behavior (1985)Development and validation of brief measures of positive and negative affect: The PANAS scales. (1988)Core affect and the psychological construction of emotion. (2003)Metaphors We Live By (2003)Anticipatory and consummatory components of the experience of pleasure: A scale development study (2005)‘Liking’ and ‘wanting’ food rewards: Brain substrates and roles in eating disorders (2009)Living a Virtual Life: Social Dynamics of Online Gaming. (2004)Digital Games and Escapism (2010)Crushing Candy: The Free-to-Play Game in Its Connective Commodity Form (2015)Playing for Real (2008)From game design elements to gamefulness (2011)Our Princess Is in Another Castle (2012)Identity and agency in cultural worlds (1999)Games, Motivation, and Learning: A Research and Practice Model (2002)Gamification in theory and action: A survey (2014)Subjective well-being: Three decades of progress. (1999)The role of positive emotions in positive psychology: The broaden-and-build theory of positive emotions. (2001)The benefits of being present: Mindfulness and its role in psychological well-being. (2003)An Exploration of High-Risk Leisure Consumption Through Skydiving (1993)The top five reasons for lurking: improving community experiences for everyone (2003)Alternative Approaches to Second Language Acquisition (2011)Embodying emotion sensing space: introducing emotional geographies (2004)Editorial: Mobilities, Immobilities and Moorings (2006)Material worlds? Resource geographies and the `matter of nature' (2006)Gameplay Engagement and Learning in Game-Based Learning (2015)The Lens of Intrinsic Skill Atoms: A Method for Gameful Design (2015)Multisensory design: Reaching out to touch the consumer (2011)Store Atmospherics: A Multisensory Perspective (2014)Senses of place: architectural design for the multisensory mind (2020)
this work references cited by second hop

References

  • 1990Flow: the psychology of optimal experience12,655 cited
  • 1951Homo Ludens: A Study of the Play-Element in Culture.6,561 cited
  • 2005Half-Real: Video Games between Real Rules and Fictional Worlds2,150 cited
  • 2008Game Design Workshop1,126 cited
  • 1994SENSUOUS GEOGRAPHIES1,069 cited
  • 2005Empire of the senses : the sensual culture reader920 cited
  • 2017Where The Action Is614 cited
  • 2007Playing Research: Methodological approaches to game analysis413 cited
  • 2008Defining Game Mechanics409 cited
  • 1999Preadaptation and the puzzles and properties of pleasure.130 cited
  • 1941On Pleasure, Emotion, and Striving107 cited
  • 1999On the pleasures of the mind.106 cited
  • 1983Baumgarten's Aesthetica39 cited

Cited by

  • 2024Factors affecting the aesthetic experiences in educational games: A qualitative investigation21 cited

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