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O3‐02‐07: Wii sports, a usability study with MCI and Alzheimer's patients
0 references·4 citing·12 second hop
O3‐02‐07: Wii sports, a usability study with MCI and Alzheimer's patients (2011)O3‐02‐07: Wii sports, a usability study w…Development and Evaluation of an Artificial Intelligence–Based Cognitive Exercise Game: A Pilot Study (2022)Development and Evaluation of…Serious Games for Dementia (2017)Serious Games for DementiaAugmented reality & gesture-based architecture in games for the elderly. (2013)Augmented reality & gesture-b…A Taxonomy of Serious Games for Dementia (2013)A Taxonomy of Serious Games f…Digital game-based learning (2003)Persuasive games: the expressive power of videogames (2008)Digital Game-Based Learning (2020)Computer games for the elderly (1990)Digital game design for elderly users (2007)Gamification and Serious Games for Personalized Health (2012)Executive Functioning as a Potential Mediator of Age-Related Cognitive Decline in Normal Adults. (2003)The Nature and Organization of Individual Differences in Executive Functions (2012)Gamification in theory and action: A survey (2014)Serious Games: Games That Educate, Train, and Inform (2005)Recommendations for the use of Serious Games in people with Alzheimer's Disease, related disorders and frailty (2014)A Serious Game for Clinical Assessment of Cognitive Status: Validation Study (2016)
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  • 2022Development and Evaluation of an Artificial Intelligence–Based Cognitive Exercise Game: A Pilot Study51 cited
  • 2013A Taxonomy of Serious Games for Dementia41 cited
  • 2017Serious Games for Dementia40 cited
  • 2013Augmented reality & gesture-based architecture in games for the elderly.15 cited

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