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The tit-for-tat strategy in iterated prisoners' dilemma games is examined in the presence of disturbances. It is shown that performance deteriorates drastically at arbitrarily low noise levels. The situation may be remedied by introducing some unconditional generosity. This may be done without exposing oneself to the risk of exploitation by the other party.
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Stored only when both papers are in the corpus — 217 citations exist upstream.
Papers that cite the same references — the relational fallback while embeddings are still backfilling.
Imported from OpenAlex (CC0) — nothing here is generated.