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When Do Markets Tip? A Cognitive Hierarchy Approach
16 references·3 citing·34 second hop
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References

  • 1960The Strategy of Conflict7,691 cited
  • 1985Clio and the Economics of QWERTY6,056 cited
  • 2003Platform Competition in Two-Sided Markets5,648 cited
  • 2006Competition in two-sided markets3,379 cited
  • 1994Systems Competition and Network Effects2,673 cited
  • 1982Rational cooperation in the finitely repeated prisoners' dilemma2,494 cited
  • 1988A General Theory of Equilibrium Selection in Games2,104 cited
  • 2003Chicken & Egg: Competition among Intermediation Service Providers1,798 cited
  • 2004A Cognitive Hierarchy Model of Games1,565 cited
  • 2007Unraveling in Guessing Games: An Experimental Study1,410 cited
  • 1989A General Theory of Equilibrium Selection in Games.1,316 cited
  • 1995On Players′ Models of Other Players: Theory and Experimental Evidence1,133 cited
  • 1994Network Externality: An Uncommon Tragedy1,068 cited
  • 1990The Fable of the Keys731 cited
  • 2006Cognition and Behavior in Two-Person Guessing Games: An Experimental Study554 cited
  • 2006Modeling the Psychology of Consumer and Firm Behavior with Behavioral Economics

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259 cited

Cited by

  • 2019Review of studies on digital transaction platforms in marketing journals30 cited
  • 2021Are We Strategically Naïve or Guided by Trust and Trustworthiness in Cheap-Talk Communication?17 cited
  • 2025Cognitive Hierarchy in Day-to-Day Network Flow Dynamics3 cited