SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Comparative Simulation Game Research
2 references·14 citing·47 second hop
Comparative Simulation Game Research (1977)Comparative Simulation Game ResearchSimulation Games in Learning (1973)Simulation Games in LearningSome Current Research On Effectiveness of Educational Simulations: Implications for Alternative Strategies (1966)Some Current Research On Effe…Creating a Modified Monopoly Game for Promoting Students' Higher-Order Thinking Skills and Knowledge Retention (2021)Creating a Modified Monopoly …You like it, you learn it: affectivity and learning in competitive social role play gaming (2016)You like it, you learn it: af…Effects of locus of control on behavioral intention and learning performance of energy knowledge in game-based learning (2016)Effects of locus of control o…Differential effects of learning games on mathematics proficiency (2015)Differential effects of learn…Beyond the “Babel Problem”: Defining Simulations for the Social Studies (2014)Beyond the “Babel Problem”: D…To Game or Not to Game: Teaching Transportation Planning with Board Games (2012)To Game or Not to Game: Teach…Onstage or behind the scenes? Relative learning benefits of simulation role-play and design (2007)Onstage or behind the scenes?…Since Malone's Theory of Intrinsically Motivating Instruction: What's the Score in the Gaming Literature? (1993)Since Malone's Theory of Intr…Which Comes First the Simulation or the Lecture? (1991)Which Comes First the Simulat…Effects of Using an Instructional Game on Motivation and Performance (1991)Effects of Using an Instructi…Teaching Problem Solving Through Computer Simulations (1988)Teaching Problem Solving Thro…Facilitating experiential learning: Observations and reflections (1986)Facilitating experiential lea…External Validity of Business Games (1986)External Validity of Business…The Effects of Group Size on Attitudes toward the Simulation (1980)The Effects of Group Size on …Instructional Design Theories and Models (1983)Motivational Design of Instruction (1983)Development and use of the ARCS model of instructional design (1987)International Journal of Historical Learning, Teaching and Research (2014)A study into the effects of a board game on flow in undergraduate business students (2015)Peer-assessment in higher education – twenty-first century practices, challenges and the way forward (2015)Theory of Instruction: Principles and Applications (1982)Academic Work (1983)Handbook of research on teaching (1986)Integrated Learning: Explicit Strategies and Their Role in Problem-Solving Instruction for Students with Learning Disabilities (1993)Real World Use of Scientific Concepts: Integrating Situated Cognition with Explicit Instruction (1998)The Process of Education (1960)Constituency Influence in Congress (1963)Three Levels of Learning in Simulations: Participating, Debriefing, and Journal Writing (1992)Assessment in Simulation and Gaming (2009)Experiential Learning: Rationale, Characteristics, and Assessment (1977)The Educational Effectiveness of Simulation Games (1981)Experiential Learning (1984)Partnering Knowledge and Experience: The Business Classroom as Laboratory (1993)Pre-service Teachers’ Perceptions on Game Based Learning Scenarios in Primary Reading and Writing Instruction Courses (2015)Educational Travel and Personal Development: Deconstructing the Short-Term Study Abroad Experience (2023)I.—COMPUTING MACHINERY AND INTELLIGENCE (1950)Rules of Play: Game Design Fundamentals (2003)Computing Machinery and Intelligence (1950) (2004)Role-playing institutional academic integrity policy-making: using researched perspectives to develop pedagogy (2016)Transforming instruction to activity: Roleplay in language assessment (2017)On the social psychology of the psychological experiment: With particular reference to demand characteristics and their implications. (1962)Experiential Learning : Experience as the Source of Learning and Development (1983)Influence of social motives on integrative negotiation: A meta-analytic review and test of two theories. (2000)Online role‐play environments for higher education (2010)Blended learning using role-plays, wikis and blogs (2011)Educational Psychology: A Cognitive View (1969)Designing Computer Games to Help Physics Students Understand Newton's Laws of Motion (1984)Models for Understanding (1989)Generalized expectancies for internal versus external control of reinforcement. (1966)Locus of control: Current trends in theory and research (1976)Locus of control and academic achievement: A literature review. (1983)Loneliness, student engagement, and academic achievement during emergency remote teaching during COVID-19: the role of the God locus of control (2022)Development and validation of brief measures of positive and negative affect: The PANAS scales. (1988)Development and validation of brief measures of positive and negative affect: The PANAS scales. (1988)Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions (2000)Enjoyment or involvement? Affective-motivational mediation during learning from a complex computerized simulation (2017)Learning environments with different levels of technological engagement: a comparison of game-based, video-based, and traditional instruction on students’ learning (2019)No Pain, no Gain? Investigating motivational mechanisms of game elements in cognitive tasks (2020)The American School in the Political Socialization Process (1980)Simulations, Games, and Experience-Based Learning: The Quest for a New Paradigm for Teaching and Learning (1999)Educational games for health professionals (2013)
this work references cited by second hop

References

  • 1973Simulation Games in Learning380 cited
  • 1966Some Current Research On Effectiveness of Educational Simulations: Implications for Alternative Strategies169 cited

Cited by

  • 2007Onstage or behind the scenes? Relative learning benefits of simulation role-play and design109 cited
  • 2014Beyond the “Babel Problem”: Defining Simulations for the Social Studies91 cited
  • 1991Effects of Using an Instructional Game on Motivation and Performance88 cited
  • 1986Facilitating experiential learning: Observations and reflections80 cited
  • 1988Teaching Problem Solving Through Computer Simulations71 cited
  • 1991Which Comes First the Simulation or the Lecture?66 cited
  • 2016You like it, you learn it: affectivity and learning in competitive social role play gaming60 cited
  • 2016Effects of locus of control on behavioral intention and learning performance of energy knowledge in game-based learning60 cited
  • 1993Since Malone's Theory of Intrinsically Motivating Instruction: What's the Score in the Gaming Literature?60 cited
  • 2015Differential effects of learning games on mathematics proficiency46 cited
  • 1986External Validity of Business Games42 cited
  • 2012To Game or Not to Game: Teaching Transportation Planning with Board Games39 cited

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work

  • 2021Creating a Modified Monopoly Game for Promoting Students' Higher-Order Thinking Skills and Knowledge Retention31 cited
  • 1980The Effects of Group Size on Attitudes toward the Simulation10 cited