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A survey method for assessing perceptions of a game: The consumer playtest in game design.
0 references·2 citing·9 second hop
A survey method for assessing perceptions of a game: The consumer playtest in game design. (2005)A survey method for assessing perceptions…Imaginal and emotional experiences in pleasure-oriented IT usage: A hedonic consumption perspective (2013)Imaginal and emotional experi…Analyzing spatial user behavior in computer games using geographic information systems (2009)Analyzing spatial user behavi…Game design : theory and practice (2001)Who plays, how much, and why? Debunking the stereotypical gamer profile (2008)Geographic information systems and science (2011)Understanding Attitudes and Predicting Social Behavior (1980)Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)User Acceptance of Computer Technology: A Comparison of Two Theoretical Models (1989)Exploring consumers’ intention to accept smartwatch (2016)How does social presence influence SNS addiction? A belongingness theory perspective (2017)Wearable technology: What explains continuance intention in smartwatches? (2018)
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  • 2013Imaginal and emotional experiences in pleasure-oriented IT usage: A hedonic consumption perspective163 cited
  • 2009Analyzing spatial user behavior in computer games using geographic information systems98 cited

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