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Towards Player Adaptivity in a Serious Game for Conflict Resolution
9 references·1 citing·46 second hop
Towards Player Adaptivity in a Serious Game for Conflict Resolution (2011)Towards Player Adaptivity in a Serious Ga…In-game: from immersion to incorporation (2012)In-game: from immersion to in…In-Game (2011)In-GamePersonalized, Adaptive Digital Educational Games Using Narrative Game-Based Learning Objects (2010)Personalized, Adaptive Digita…Integrating Learning and Engagement in Narrative-Centered Learning Environments (2010)Integrating Learning and Enga…FearNot! – An Emergent Narrative Approach to Virtual Dramas for Anti-bullying Education (2007)FearNot! – An Emergent Narrat…Enhancing peer conflict resolution skills through drama: an experimental study (2007)Enhancing peer conflict resol…From Content to Context: Videogames as Designed Experience (2006)From Content to Context: Vide…Virtual Reality Exposure Therapy for World Trade Center Post-traumatic Stress Disorder: A Case Report (2002)Virtual Reality Exposure Ther…Conflict and conflict management: Reflections and update (1992)Conflict and conflict managem…A computational approach towards conflict resolution for serious games (2011)A computational approach towa…Digital game-based learning (2003)What video games have to teach us about learning and literacy (2003)What Video Games Have to Teach Us about Learning and Literacy (2004)Multimodal Public Speaking Performance Assessment (2015)Conceptual Issues and Assessment of Implicit Theories (2017)Group Formation Techniques in Computer-Supported Collaborative Learning: A Systematic Literature Review (2017)The Hero with a Thousand Faces (1949)The writer's journey : mythic structure for storytellers and screenwriters (1999)Toward an understanding of flow in video games (2008)A (Visual) Novel Route to Learning: A Taxonomy of Teaching Strategies in Visual Novels (2020)Personalization of serious games for learning (2021)Using Self-Determination Theory to Explore Enjoyment of Educational Interactive Narrative Games: A Case Study of Academical (2022)The Cognitive Structure of Emotions (1988)Emotion And Adaptation (1991)Innovative Integrated Architecture for Educational Games: Challenges and Merits (2011)Theatre of the oppressed (2020)Thought and language (1962)Social Learning Theory. (1978)Situated Learning: Legitimate Peripheral Participation. (1994)Debates in Citizenship Education (2011)Selection into, and academic benefits from, arts-related courses in middle school among low-income, ethnically diverse youth. (2019)The Effectiveness of Current Interventions to Reverse the Underachievement of Gifted Students: Findings of a Meta-Analysis and Systematic Review (2020)Homo Ludens: A Study of the Play-Element in Culture. (1951)Enhancing school-based prevention and youth development through coordinated social, emotional, and academic learning. (2003)The Handbook of Conflict Resolution: Theory and Practice (2006)iLift: A health behavior change support system for lifting and transfer techniques to prevent lower-back injuries in healthcare (2016)Belief, Attitude, Intention and Behavior: An Introduction to Theory and Research (1975)The Social Psychology of Organizations. (1979)Understanding Attitudes and Predicting Social Behavior (1980)Interpersonal Conflict and Its Management in Information System Development1 (2001)CONCEPTUALIZING THE CONSTRUCT OF INTERPERSONAL CONFLICT (2004)Moving beyond relationship and task conflict: Toward a process-state perspective. (2013)Experimental and Quasi-Experimental Designs for Research (1963)The practice of behavior therapy (1969)Emotional processing of fear: Exposure to corrective information. (1986)Virtual Reality Exposure Therapy and Standard (in Vivo) Exposure Therapy in the Treatment of Fear of Flying (2006)Virtual reality exposure in the treatment of panic disorder and agoraphobia: A controlled study (2007)Clinical Virtual Reality tools to advance the prevention, assessment, and treatment of PTSD (2017)Experience and Education (1986)Situated Learning (1991)Gamification in Education: What, How, Why Bother? (2011)Our Princess Is in Another Castle (2012)What Are We Seeking to Sustain Through Culturally Sustaining Pedagogy? A Loving Critique Forward (2014)Immersion in Digital Games: Review of Gaming Experience Research (2014)Tour guides’ performance and tourists’ immersion: facilitating consumer immersion by performing a guide plus role (2016)Video Games and Agency in Contemporary Society (2018)
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References

  • 2006From Content to Context: Videogames as Designed Experience1,091 cited
  • 1992Conflict and conflict management: Reflections and update726 cited
  • 2011In-Game486 cited
  • 2012In-game: from immersion to incorporation396 cited
  • 2002Virtual Reality Exposure Therapy for World Trade Center Post-traumatic Stress Disorder: A Case Report320 cited
  • 2007FearNot! – An Emergent Narrative Approach to Virtual Dramas for Anti-bullying Education104 cited
  • 2010Integrating Learning and Engagement in Narrative-Centered Learning Environments84 cited
  • 2010Personalized, Adaptive Digital Educational Games Using Narrative Game-Based Learning Objects65 cited
  • 2007Enhancing peer conflict resolution skills through drama: an experimental study40 cited

Cited by

  • 2011A computational approach towards conflict resolution for serious games32 cited

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