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MMORPGS and cognitive performance: A study with 1280 Brazilian high school students
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MMORPGS and cognitive performance: A study with 1280 Brazilian high school students (2010)MMORPGS and cognitive performance: A stud…Learning and Teaching Mathematics: An International Perspective (2018)Learning and Teaching Mathema…International Conference of the Learning Sciences (2013)International Conference of t…Intelligence (2012)IntelligenceA Computational Foundation for the Study of Cognition (2011)A Computational Foundation fo…The Play of Imagination (2007)The Play of ImaginationSocial Interactions in Massively Multiplayer Online Role-Playing Gamers (2007)Social Interactions in Massiv…From Tree House to Barracks (2006)From Tree House to BarracksFostering scientific habits of mind in the context of online play (2006)Fostering scientific habits o…A model of cognitive loads in massively multiplayer online role playing games (2006)A model of cognitive loads in…Growing Up Digital: The Rise of the Net Generation (1997)Growing Up Digital: The Rise …The magical number seven, plus or minus two: Some limits on our capacity for processing information. (1994)The magical number seven, plu…A formação social da mente: o desenvolvimento dos processos psicológicos superiores (1989)A formação social da mente: o…Vigotsky ls. A formacao social da mente. O desenvolvimento dos procesos psicologicos superiores. Sao paulo, martins fontes, 1984 (1987)Vigotsky ls. A formacao socia…Shared Fantasy: Role-Playing Games as Social Worlds (1985)Shared Fantasy: Role-Playing …Cognitive development : its cultural and social foundations (1976)Cognitive development : its c…The magical number seven, plus or minus two: Some limits on our capacity for processing information. (1956)The magical number seven, plu…Does value matters in playing online game? An empirical study among massively multiplayer online role-playing games (MMORPGs) (2014)Does value matters in playing…What Is It Like to Be a Bat? (1974)The Language of Thought (1975)On implementing a computation (1994)The conscious mind: in search of a fundamental theory (1996)Foundations of the Learning Sciences (2014)Neurocognitive Mechanisms (2020)Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life. (2000)The Demographics, Motivations, and Derived Experiences of Users of Massively Multi-User Online Graphical Environments (2006)The Role of Context in Online Gaming Excess and Addiction: Some Case Study Evidence (2009)Online Gaming Addiction: The Role of Sensation Seeking, Self-Control, Neuroticism, Aggression, State Anxiety, and Trait Anxiety (2010)Internet gaming addiction: current perspectives (2013)The structural transformation of the public sphere: an inquiry into a category of bourgeois society (1990)Bowling alone (2000)Bowling alone: the collapse and revival of American community (2000)Problematic Internet use and psychosocial well-being among MMO players (2009)The social side of gaming: How playing online computer games creates online and offline social support (2011)Problematic Internet Use and Problematic Online Gaming Are Not the Same: Findings from a Large Nationally Representative Adolescent Sample (2014)EXPERIMENTAL PSYCHOLOGY (1940)Working Memory (1974)The Psychological Basis of Homophobia: Cultural Construction of a Barrier (2007)Ensino por problemas: uma abordagem para o desenvolvimento do aluno (2011)Evasão nas Licenciaturas das Universidades Federais: entre a apetência e a competência (2016)The ‘digital natives’ debate: A critical review of the evidence (2008)Digital natives: Where is the evidence? (2009)Generational Differences in Work Values: Leisure and Extrinsic Values Increasing, Social and Intrinsic Values Decreasing (2010)Expansive Learning at Work: Toward an activity theoretical reconceptualization (2001)The weirdest people in the world? (2010)Learning by Expanding (2014)TEN LIES OF ETHNOGRAPHY (1993)Constructions and reconstructions of self in virtual reality: Playing in the MUDs (1994)There is No Magic Circle (2009)A scaling method for priorities in hierarchical structures (1977)How to make a decision: The analytic hierarchy process (1990)The theory of planned behavior (1991)Trabalho infantil produtivo e desenvolvimento humano (2003)Entre Fios e Desafios: Indústria da Moda, Linguagem e Trabalho Escravo na Sociedade Imperialista (2017)
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References

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  • 2007The Play of Imagination

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79 cited
  • 2006Fostering scientific habits of mind in the context of online play72 cited
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    • 2014Does value matters in playing online game? An empirical study among massively multiplayer online role-playing games (MMORPGs)152 cited