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A Review of Computer Simulations in Teacher Education
12 references·5 citing·38 second hop
A Review of Computer Simulations in Teacher Education (2014)A Review of Computer Simulations in Teach…Australian Journal of Teacher Education (2023)Australian Journal of Teacher…Learning from Virtual Students. (2014)Learning from Virtual Student…Team Culture and Business Strategy Simulation Performance (2012)Team Culture and Business Str…The impact of a simulation game on operations management education (2011)The impact of a simulation ga…The Cambridge Handbook of Expertise and Expert Performance (2006)The Cambridge Handbook of Exp…Simulation for Performance and Training (2006)Simulation for Performance an…English Teaching, Practice and Critique (2005)English Teaching, Practice an…The Effectiveness of Business Games in Strategic Management Course Work (1997)The Effectiveness of Business…Great Ideas Revisited. Techniques for Evaluating Training Programs. Revisiting Kirkpatrick's Four-Level Model. (1996)Great Ideas Revisited. Techni…Becoming a critically reflective teacher (1996)Becoming a critically reflect…Training and Development (1995)Training and DevelopmentTechniques for Evaluating Training Programs (1975)Techniques for Evaluating Tra…Mixed-Reality Simulation With Preservice Teacher Candidates: A Conceptual Replication (2021)Mixed-Reality Simulation With…Using Game-Based Virtual Classroom Simulation in Teacher Training: User Experience Research (2020)Using Game-Based Virtual Clas…Simulation-based learning in the context of peer learning from the perspective of preservice teachers: a case study (2020)Simulation-based learning in …Teacher Moments: A Digital Simulation for Preservice Teachers to Approximate Parent–Teacher Conversations (2019)Teacher Moments: A Digital Si…Self-Efficacy in Mixed Reality Simulations: Implications for Preservice Teacher Education (2019)Self-Efficacy in Mixed Realit…Strategies of Discourse Comprehension (1985)The role of deliberate practice in the acquisition of expert performance. (1993)Toward a Theory of Situation Awareness in Dynamic Systems (1995)Training Perceptual-Cognitive Skills: Can Sport Psychology Research Inform Military Decision Training? (2008)How Uncertainty and Accountability can Derail Strategic ‘Save Life’ Decisions in Counter‐Terrorism Simulations: A Descriptive Model of Choice Deferral and Omission Bias (2010)Perceptual-cognitive skill and the in situ performance of soccer players (2016)Organizational psychology : an experiential approach (1971)The Role of Management Games and Simulations in Education and Research (1990)Theory-oriented evaluation for the design of and research in gaming and simulation (2006)Making the Most of an Internship: An Empirical Study of Internship Satisfaction (2009)Strategic Management and Business Policy (2012)A Proof-of-Concept Study of Game-Based Learning in Higher Education (2016)Serious Games (1970)Evaluation of Training (1993)Games, Motivation, and Learning: A Research and Practice Model (2002)Virtual CEOs: A blended approach to digital gaming for enhancing higher order thinking and academic achievement among vocational high school students (2014)A systematic literature review on serious games evaluation: An application to software project management (2015)Applying a business simulation game in a flipped classroom to enhance engagement, learning achievement, and higher-order thinking skills (2022)Effective Reflective Practice (2002)Developing fundamental principles for teacher education programs and practices (2006)Reframing Professional Development Through Understanding Authentic Professional Learning (2009)A META‐ANALYSIS OF THE RELATIONS AMONG TRAINING CRITERIA (1997)Effectiveness of training in organizations: A meta-analysis of design and evaluation features. (2003)Professional Development in Integrating Technology Into Teaching and Learning: Knowns, Unknowns, and Ways to Pursue Better Questions and Answers (2007)The Parieto-Frontal Integration Theory (P-FIT) of intelligence: Converging neuroimaging evidence (2007)Education for Life and Work: Developing Transferable Knowledge and Skills in the 21st Century (2012)Handbook of Self-Regulation of Learning and Performance (2017)Multimodality and Literacy in School Classrooms (2008)Teacher preparation for inclusive education: increasing knowledge but raising concerns (2011)Classroom dialogue: a systematic review across four decades of research (2013)Building Learning Communities in Online Courses: the importance of interaction (2002)The Effect of Control Systems on Trust and Cooperation in Collaborative Environments (2005)How Efficient Are Emotional Intelligence Trainings: A Meta-Analysis (2017)Andragogy’s Detectives: A Critique of the Present and a Proposal for the Future (2002)A Critique of Kirkpatrick's Evaluation Model (2017)Initial motivations for teaching: comparison between preservice teachers in the United States and China (2012)Knife-like mouth and tofu-like heart: emotion regulation by Chinese teachers in classroom teaching (2015)Social Emotional Learning in Schools: The Importance of Educator Competence (2021)
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References

  • 1996Becoming a critically reflective teacher3,754 cited
  • 2006The Cambridge Handbook of Expertise and Expert Performance3,157 cited
  • 2005English Teaching, Practice and Critique1,325 cited
  • 1975Techniques for Evaluating Training Programs1,236 cited
  • 1996Great Ideas Revisited. Techniques for Evaluating Training Programs. Revisiting Kirkpatrick's Four-Level Model.352 cited
  • 1995Training and Development290 cited
  • 2011The impact of a simulation game on operations management education277 cited
  • 2023Australian Journal of Teacher Education207 cited
  • 1997The Effectiveness of Business Games in Strategic Management Course Work168 cited
  • 2006Simulation for Performance and Training109 cited
  • 2014Learning from Virtual Students.56 cited
  • 2012Team Culture and Business Strategy Simulation Performance19 cited

Cited by

  • 2020Simulation-based learning in the context of peer learning from the perspective of preservice teachers: a case study78 cited
  • 2019Teacher Moments: A Digital Simulation for Preservice Teachers to Approximate Parent–Teacher Conversations65 cited
  • 2019Self-Efficacy in Mixed Reality Simulations: Implications for Preservice Teacher Education

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65 cited
  • 2021Mixed-Reality Simulation With Preservice Teacher Candidates: A Conceptual Replication40 cited
  • 2020Using Game-Based Virtual Classroom Simulation in Teacher Training: User Experience Research38 cited