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Current e-learning environments do not provide sufficient support for group collaboration. The absence of the visual identification of the users makes effective collaboration in e-learning very difficult. This paper argues that virtual worlds (VW) possess the necessary tools to foster effective group collaboration for e-learning initiatives. The use of avatars, the support of verbal and non-verbal communications and creative capabilities offered in VWs are suggested as the key elements that promote effective group learning.
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Stored only when both papers are in the corpus — 53 citations exist upstream.
Papers that cite the same references — the relational fallback while embeddings are still backfilling.
Imported from OpenAlex (CC0) — nothing here is generated.