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The Virtuality and Reality of Augmented Reality
4 references·3 citing·29 second hop
The Virtuality and Reality of Augmented Reality (2007)The Virtuality and Reality of Augmented R…Memoirs of the Blind: The Self-Portrait and Other Ruins (2010)Memoirs of the Blind: The Sel…True Lies: Perceptual Realism, Digital Images, and Film Theory (1996)True Lies: Perceptual Realism…Projecting illusion: film spectatorship and the impression of reality (1995)Projecting illusion: film spe…What is cinema (1967)What is cinemaEnhancing the Sneakers Shopping Experience through Virtual Fitting Using Augmented Reality (2021)Enhancing the Sneakers Shoppi…The Effect of Augmented Reality Shopping Applications on Purchase Intention (2019)The Effect of Augmented Reali…“I am not satisfied with my body, so I like augmented reality (AR)” (2018)“I am not satisfied with my b…THEORY OF FILM: The Redemption of Physical Reality (1965)Representing reality: issues and concepts in documentary (1992)Camera Lucida: Reflections on Photography (2001)The Impact of Science Fiction Film on Student Understanding of Science (2006)Synthetic Experiences: How Popular Culture Matters for Images of International Relations (2017)Self-Concept in Consumer Behavior: A Critical Review (1982)Measuring the Involvement Construct (1985)Unbearable Weight: Feminism, Western Culture and the Body. (1995)Nostalgia beats the wow-effect: Inspiration, awe and meaningful associations in augmented reality marketing (2019)Blending the real world and the virtual world: Exploring the role of flow in augmented reality experiences (2020)Intention to reuse AR-based apps: The combined role of the sense of immersion, product presence and perceived realism (2021)Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)Hedonic and utilitarian motivations for online retail shopping behavior (2001)Discernible impact of augmented reality on retail customer's experience, satisfaction and willingness to buy (2016)Evaluating Structural Equation Models with Unobservable Variables and Measurement Error (1981)The Behavioral Consequences of Service Quality (1996)A new criterion for assessing discriminant validity in variance-based structural equation modeling (2014)The Different Phases of the Omnichannel Consumer Buying Journey: A Systematic Literature Review and Future Research Directions (2022)Virtual reality in retailing: a meta-analysis to determine the purchase and non-purchase behavioural intention of consumers (2023)The Role of Augmented and Virtual Reality in Shaping Retail Marketing: A Meta-Analysis (2025)Science Consultants, Fictional Films, and Scientific Practice (2003)A philosophy of cinematic art (2010)The “Return” of 3-D: On Some of the Logics and Genealogies of the Image in the Twenty-First Century (2012)Paradox and the Consumption of Authenticity through Reality Television (2005)The Mass Production of the Senses: Classical Cinema as Vernacular Modernism (2009)The Attentional Theory of Cinematic Continuity (2012)Empathetic Cooperation: A Feminist Method For IR (1994)Feminist international relations: an unfinished journey (2002)The Politics of Drawing: Children, Evidence, and the Darfur Conflict (2013)
this work references cited by second hop

References

  • 1967What is cinema602 cited
  • 2010Memoirs of the Blind: The Self-Portrait and Other Ruins143 cited
  • 1995Projecting illusion: film spectatorship and the impression of reality136 cited
  • 1996True Lies: Perceptual Realism, Digital Images, and Film Theory129 cited

Cited by

  • 2018“I am not satisfied with my body, so I like augmented reality (AR)”237 cited
  • 2021Enhancing the Sneakers Shopping Experience through Virtual Fitting Using Augmented Reality57 cited
  • 2019The Effect of Augmented Reality Shopping Applications on Purchase Intention12 cited

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