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The challenge of designing scientific discovery games
1 references·11 citing·37 second hop
The challenge of designing scientific discovery games (2010)The challenge of designing scientific dis…Game Design Workshop (2008)Game Design Workshopdeck of cards to help track design trends to assist the creation of new products (2022)deck of cards to help track d…Using a Cooperative Educational Game to Promote Pro-Environmental Engagement in Future Teachers (2021)Using a Cooperative Education…Ten simple rules to create a serious game, illustrated with examples from structural biology (2018)Ten simple rules to create a …Enhancing student engagement in business sustainability through games (2018)Enhancing student engagement …Citizen Science and Crowdsourcing for Earth Observations: An Analysis of Stakeholder Opinions on the Present and Future (2017)Citizen Science and Crowdsour…Comparing usability and engagement between a serious game and a traditional online program (2016)Comparing usability and engag…Provenance for the People (2015)Provenance for the PeopleEducational Gamified Science Simulations (2014)Educational Gamified Science …A Framework for Scientific Discovery through Video Games (2014)A Framework for Scientific Di…Synthesis (2013)SynthesisBetter Human Computation Through Principled Voting (2013)Better Human Computation Thro…Motivations for Play in Online Games (2006)The Art of Game Design (2008)Who plays, how much, and why? Debunking the stereotypical gamer profile (2008)Getting it Right or Being Top Rank: Games in Citizen Science (2018)Flow: the psychology of optimal experience (1990)Flow: The Psychology of Optimal Experience (1991)Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions (2000)User Acceptance of Computer Technology: A Comparison of Two Theoretical Models (1989)A Theoretical Extension of the Technology Acceptance Model: Four Longitudinal Field Studies (2000)User Acceptance of Information Technology: Toward A Unified View1 (2003)Citizens as sensors: the world of volunteered geography (2007)Volunteered geographic information: future research directions motivated by critical, participatory, and feminist GIS (2008)Next-generation Digital Earth (2012)Role of Citizen Science in Northwestern Himalaya: Use Case on Disaster, Bio-resource, and Governance (2018)The Value of Stakeholder Mapping to Enhance Co-Creation in Citizen Science Initiatives (2019)Citizen science for Earth Observation (Citizens4EO): understanding current use in the UK (2022)What video games have to teach us about learning and literacy (2003)What Video Games Have to Teach Us about Learning and Literacy (2004)Evidence for a Collective Intelligence Factor in the Performance of Human Groups (2010)Educating the Reflective Practitioner: Toward a New Design for Teaching and Learning in the Professions (1987)Using thematic analysis in psychology (2006)Introducing Sustainable Development Topics into Computer Science Education: Design and Evaluation of the Eco JSity Game (2021)Action research as a creative teaching method for humanistic management education: A case study of undergraduate business students (2025)Qualitative Content Analysis in Practice (2012)An Experimental Application of the DELPHI Method to the Use of Experts (1963)The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education (2012)The Strategic Management of Technology and Innovation (2020)Role of Explainable Artificial Intelligence (EAI) in Human Resource Management System (HRMS) (2024)Conditional logit analysis of qualitative choice behavior (1972)Condorcet's Theory of Voting (1988)Designing games with a purpose (2008)Generalized Method-of-Moments for Rank Aggregation (2013)When do noisy votes reveal the truth? (2013)Liquid Democracy: An Algorithmic Perspective (2018)Defining Game Mechanics (2008)From game design elements to gamefulness (2011)Gamification Science, Its History and Future: Definitions and a Research Agenda (2018)
this work references cited by second hop

References

  • 2008Game Design Workshop1,098 cited

Cited by

  • 2013Better Human Computation Through Principled Voting107 cited
  • 2014A Framework for Scientific Discovery through Video Games42 cited
  • 2018Enhancing student engagement in business sustainability through games38 cited
  • 2022deck of cards to help track design trends to assist the creation of new products36 cited
  • 2016Comparing usability and engagement between a serious game and a traditional online program36 cited
  • 2021Using a Cooperative Educational Game to Promote Pro-Environmental Engagement in Future Teachers34 cited
  • 2017Citizen Science and Crowdsourcing for Earth Observations: An Analysis of Stakeholder Opinions on the Present and Future33 cited
  • 2018Ten simple rules to create a serious game, illustrated with examples from structural biology31 cited
  • 2014Educational Gamified Science Simulations28 cited
  • 2015Provenance for the People10 cited
  • 2013Synthesis7 cited

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