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Situated Agents and Humans in Social Interaction for Elderly Healthcare: From Coaalas to AVICENA
6 references·0 citing·29 second hop
Situated Agents and Humans in Social Interaction for Elderly Healthcare: From Coaalas to AVICENA (2015)Situated Agents and Humans in Social Inte…Gamification and Serious Games for Personalized Health (2012)Gamification and Serious Game…Europe in Figures (2010)Europe in FiguresConnectivity for Healthcare and Well-Being Management: Examples from Six European Projects (2009)Connectivity for Healthcare a…Supporting Independent Living of the Elderly with Mobile-Centric Ambient Intelligence: User Evaluation of Three Scenarios (2007)Supporting Independent Living…A Constraint-Based Method for Project Scheduling with Time Windows (2002)A Constraint-Based Method for…Institutions, Institutional Change and Economic Performance (1990)Institutions, Institutional C…Designing qualitative research (1989)Designing qualitative research, 3rd ed. (1999)Designing Qualitative Research (2008)Ethical Assessment in the Design of Ambient Assisted Living (2008)The ageing population of China and a review of gerontechnology (2011)Ambient Assisted Living: Systematic Review (2018)Scheduling project networks with resource constraints and time windows (1988)A Branch-and-Bound Procedure for the Multiple Resource-Constrained Project Scheduling Problem (1992)Resource-constrained project scheduling: Notation, classification, models, and methods (1999)Generating robust schedules through temporal flexibility (2004)The max K-armed bandit: a new model of exploration applied to search heuristic selection (2005)Development of a Socially Believable Multi-Robot Solution from Town to Home (2014)International retirement migration in Europe (1998)A study of the use of mobile phones by older persons (2006)Robots in Health and Social Care: A Complementary Technology to Home Care and Telehealthcare? (2013)Assistive technology for people with dementia: an overview and bibliometric study (2017)Evaluation of 1-Year in-Home Monitoring Technology by Home-Dwelling Older Adults, Family Caregivers, and Nurses (2020)A meta-analytic review of experiments examining the effects of extrinsic rewards on intrinsic motivation. (1999)Rules of Play: Game Design Fundamentals (2003)What Video Games Have to Teach Us about Learning and Literacy (2004)Gamification in Tourism (2013)Gamification: The Intersection between Behavior Analysis and Game Design Technologies (2014)Recommendations for the use of Serious Games in people with Alzheimer's Disease, related disorders and frailty (2014)Not So Different After All: A Cross-Discipline View Of Trust (1998)Social Capital, Intellectual Capital, and the Organizational Advantage (1998)The Relational View: Cooperative Strategy and Sources of Interorganizational Competitive Advantage (1998)Immigration in Italy: Between Economic Acceptance and Political Rejection (2011)Child maltreatment and psychological symptoms in a Portuguese adult community sample: the harmful effects of emotional abuse (2014)The relationship between financial attributes, environmental performance and environmental disclosure (2017)
this work references cited by second hop

References

  • 1990Institutions, Institutional Change and Economic Performance32,644 cited
  • 2012Gamification and Serious Games for Personalized Health301 cited
  • 2002A Constraint-Based Method for Project Scheduling with Time Windows206 cited
  • 2010Europe in Figures162 cited
  • 2009Connectivity for Healthcare and Well-Being Management: Examples from Six European Projects100 cited
  • 2007Supporting Independent Living of the Elderly with Mobile-Centric Ambient Intelligence: User Evaluation of Three Scenarios32 cited

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