ChapterGamification in TourismFeifei Xu2013Gamification in TourismFeifei Xu, Jessika Weber, Dimitrios Buhalis2013-01-01chapterSpringer eBooks164 citationsclosedNo readable copy stored yet — this record is metadata only.Educational Games and GamificationDiverse Aspects of Tourism ResearchDigital Games and MediaAbstractNo abstract was published for this record.Citations in this libraryStored only when both papers are in the corpus — 164 citations exist upstream.References2000Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions2011From game design elements to gamefulness2007Service-dominant logic: continuing the evolution2003Rules of Play: Game Design Fundamentals2012Reality is broken: why games make us better and how they can change the world1973Undermining children's intrinsic interest with extrinsic reward: A test of the "overjustification" hypothesis.2011Gamification. using game-design elements in non-gaming contexts2011Gamification by Design: Implementing Game Mechanics in Web and Mobile AppsCited by2021Gamification in tourism and hospitality research in the era of digital platforms: a systematic literature review2019Main gamification concepts: A systematic mapping study2019A systematic mapping study on gamification applied to e-marketing2019The Effect of Gamification on Psychological and Behavioral Outcomes: Implications for Cruise Tourism Destinations2023Metaverse in services marketing: an overview and future research directions2020Exploring the Impact of Gamification on Users’ Engagement for Sustainable Development: A Case Study in Brand Applications2015Gamification for Crowdsourcing Marketing Practices: Applications and Benefits in Tourism2016Augmented Reality for Smart Tourism in Religious Heritage Itineraries