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Teachers’ Many Roles in Game-Based Learning Projects
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Teachers’ Many Roles in Game-Based Learning Projects (2015)Teachers’ Many Roles in Game-Based Learni…Practical, appropriate, empirically-validated guidelines for designing educational games (2011)Practical, appropriate, empir…Gaming the Game (2011)Gaming the GameVideo Games in Education: Why They Should Be Used and How They Are Being Used (2008)Video Games in Education: Why…Overview of research on the educational use of video games (2006)Overview of research on the e…Building a Digital Educational Escape Room Using an Online Design-Thinking Process (2023)Building a Digital Educationa…Interaction Analysis: Foundations and Practice (1995)Rules of Play: Game Design Fundamentals (2003)Half-Real: Video Games between Real Rules and Fictional Worlds (2005)The Coaching Cycle (2012)Gamification for productive interaction: Reading and working with the gamification debate in education (2013)Goal-Setting in Educational Video Games (2016)Science and Human Behavior (1953)What video games have to teach us about learning and literacy (2003)What Video Games Have to Teach Us about Learning and Literacy (2004)A social gamification framework for a K-6 learning platform (2012)Gamifying education: what is known, what is believed and what remains uncertain: a critical review (2017)Gamification for student engagement: a framework (2021)Critical Inquiry in a Text-Based Environment: Computer Conferencing in Higher Education (1999)Games, Motivation, and Learning: A Research and Practice Model (2002)The “I's” Have It: A Framework for Serious Educational Game Design (2010)Building virtual cities, inspiring intelligent citizens: Digital games for developing students’ problem solving and learning motivation (2012)Cooperation begins: Encouraging critical thinking skills through cooperative reciprocity using a mobile learning game (2016)Thought and language (1962)Mind in Society: The Development of Higher Psychological Processes (1978)Mobile game‐based learning in secondary education: engagement, motivation and learning in a mobile city game (2009)A review of immersive virtual reality serious games to enhance learning and training (2019)Gamification in Science Education. A Systematic Review of the Literature (2021)Design-Based Research: Putting a Stake in the Ground (2004)Successful Qualitative Research: A practical guide for beginners (2014)Successful qualitative research: A practical guide for beginners (2016)
this work references cited by second hop

References

  • 2006Overview of research on the educational use of video games341 cited
  • 2008Video Games in Education: Why They Should Be Used and How They Are Being Used333 cited
  • 2011Practical, appropriate, empirically-validated guidelines for designing educational games195 cited
  • 2011Gaming the Game58 cited

Cited by

  • 2023Building a Digital Educational Escape Room Using an Online Design-Thinking Process22 cited

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