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Factors Affecting Adoption of Video Games in the Classroom.
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Factors Affecting Adoption of Video Games in the Classroom. (2011)Factors Affecting Adoption of Video Games…A Technical and Conceptual Framework for Serious Role-Playing Games in the Area of Social Skill Training (2020)A Technical and Conceptual Fr…Identifying the Barriers to Games and Simulations in Education (2015)Identifying the Barriers to G…Developing and assessing teachers’ knowledge of game-based learning (2015)Developing and assessing teac…Undertaking an Ecological Approach to Advance Game-Based Learning: A Case Study. (2014)Undertaking an Ecological App…Digital Booktalk: Creating a Community of Avid Readers, One Video at a Time (2012)Digital Booktalk: Creating a …TECHNOLOGICAL PEDAGOGICAL CONTENT KNOWLEDGE: A NEW FRAMEWORK FOR TEACHER KNOWLEDGE (2006)Technological Pedagogical Content Knowledge (TPACK) (2009)Our Princess Is in Another Castle (2012)Intrinsic Motivation and Self-Determination in Human Behavior (1985)Intrinsic Motivation and Self-Determination in Human Behavior (1988)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)The Art of Case Study Research (1996)Constructing grounded theory : a practical guide through qualitative analysis (2006)Generation M2: Media in the Lives of 8- to 18-Year-Olds (2010)An Index of Factorial Simplicity (1974)Diffusion of innovations (2003)What video games have to teach us about learning and literacy (2003)A Theory of Social Comparison Processes (1954)Rules of Play: Game Design Fundamentals (2003)Focus on Formative Feedback (2008)Design of a virtual reality serious game for experiencing the colors of Dunhuang frescoes (2024)
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  • 2020A Technical and Conceptual Framework for Serious Role-Playing Games in the Area of Social Skill Training44 cited
  • 2015Identifying the Barriers to Games and Simulations in Education31 cited
  • 2015Developing and assessing teachers’ knowledge of game-based learning30 cited
  • 2014Undertaking an Ecological Approach to Advance Game-Based Learning: A Case Study.29 cited
  • 2012Digital Booktalk: Creating a Community of Avid Readers, One Video at a Time14 cited

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