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Paradoxes of Interactivity
16 references·1 citing·39 second hop
Paradoxes of Interactivity (2008)Paradoxes of InteractivitySocially Intelligent Agents: Creating Relationships With Computers And Robots (2013)Socially Intelligent Agents: …Socially intelligent robots: dimensions of human–robot interaction (2007)Socially intelligent robots: …Thinking about android epistemology (2006)Thinking about android episte…Natural-Born Cyborgs: Minds, Technologies, and the Future of Human Intelligence (2004)Natural-Born Cyborgs: Minds, …Agent Culture (2004)Agent CultureDesigning Sociable Robots (2002)Designing Sociable RobotsThe new renaissance: computers and the next level of civilization (1999)The new renaissance: computer…Social Science under Debate (1998)Social Science under DebateAffective Computing (1997)Affective ComputingA Greek-English lexicon : with a revised supplement, 1996 (1996)A Greek-English lexicon : wit…The Fourth Discontinuity: The Co-Evolution of Humans and Machines (1995)The Fourth Discontinuity: The…Origins of the modern mind: three stages in the evolution of culture and cognition (1992)Origins of the modern mind: t…Cognitive artifacts (1991)Cognitive artifactsThe Second Self: Computers and the Human Spirit (1986)The Second Self: Computers an…The Fourth Discontinuity (1967)The Fourth DiscontinuityTools and Human Evolution (1960)Tools and Human EvolutionImmediation (2018)ImmediationEmbodied Conversational Agents (2000)Imitation in Animals and Artifacts (2002)Roles and functions of robots in human society: implications from research in autism therapy (2003)Building Robota, a Mini-Humanoid Robot for the Rehabilitation of Children With Autism (2007)Children–robot interaction: a pilot study in autism therapy (2007)Attention-Sensitive Alerting (2013)Mind in Society: The Development of Higher Psychological Processes (1978)Emotion And Adaptation (1991)Emotion and sociable humanoid robots (2003)Establishing and maintaining long-term human-computer relationships (2005)Mind, Self, and Society (2015)Thought and language (1962)The Selfish Gene (1976)Frames of Mind: The Theory of Multiple Intelligences (1984)Coevolution of neocortical size, group size and language in humans (1993)Niche construction, biological evolution, and cultural change (2000)Towards a unified science of cultural evolution (2006)An Experimental Study of Apparent Behavior (1944)The media equation: how people treat computers, television, and new media like real people and places (1997)A survey of socially interactive robots (2003)Human-Robot Interaction: A Survey (2007)Why Robots? A Survey on the Roles and Benefits of Social Robots in the Therapy of Children with Autism (2013)Autism and social robotics: A systematic review (2015)What Video Games Have to Teach Us about Learning and Literacy (2004)Confronting the Challenges of Participatory Culture: Media Education for the 21st Century (2006)The knowledge pyramid: a critique of the DIKW hierarchy (2008)Primate Communication and the Gestural Origin of Language [and Comments and Reply] (1973)Hunting behavior of wild chimpanzees in the Taï National Park (1989)Empathy (2018)What Is a Disaster? (2007)Methods for Measuring Mechanisms of Contention (2008)The Social Model of Disability: Dichotomy between Impairment and Disability (2013)Notes on the theory of the actor-network: Ordering, strategy, and heterogeneity (1992)Machines and Mindlessness: Social Responses to Computers (2000)Dehumanization: An Integrative Review (2006)IEMOCAP: interactive emotional dyadic motion capture database (2008)DEAP: A Database for Emotion Analysis ;Using Physiological Signals (2011)A Scaffolding Design Framework for Software to Support Science Inquiry (2004)Scaffolding Complex Learning: The Mechanisms of Structuring and Problematizing Student Work (2004)
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References

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  • 1986The Second Self: Computers and the Human Spirit1,721 cited
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  • 2006Thinking about android epistemology35 cited

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  • 2018Immediation5 cited