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VMUXE (2013)VMUXEArcheovirtual 2011: An evaluation approach to virtual museums (2012)Archeovirtual 2011: An evalua…Comparative Study of Interactive Systems in a Museum (2010)Comparative Study of Interact…Video-based field studies in museums and galleries (2002)Video-based field studies in …Enhancing Cultural Sustainability in Ethnographic Museums: A Multi-Dimensional Visitor Experience Framework Based on Analytic Hierarchy Process (AHP) (2025)Enhancing Cultural Sustainabi…Designing and Developing Interactive Kiosks for Cultural Heritage: Best Practices and Common Issues (2025)Designing and Developing Inte…AN INTEGRATED METHODOLOGICAL APPROACH TO EVALUATE VIRTUAL MUSEUMS IN REAL MUSEUM CONTEXTS (2016)AN INTEGRATED METHODOLOGICAL …Towards an Evaluation of a Metadata Standard for Generative Virtual Museums (2014)Towards an Evaluation of a Me…Building Virtual and Augmented Reality museum exhibitions (2004)Worth a Thousand Words? The Usefulness of Immersive Virtual Reality for Learning in Cultural Heritage Settings (2009)The immersive museum (2013)Accessing Cultural Artifacts through Digital Companions: The Effects on Children's Engagement (2015)KÜLTÜREL MİRASIN AKTARIMINDA DİJİTAL TEKNOLOJİLERİN KULLANIMI (2023)The evaluation of ARCO (2008)Evaluating Virtual Museums: Archeovirtual Case Study (2014)Mind in Society: The Development of Higher Psychological Processes (1978)Situated Learning: Legitimate Peripheral Participation. (1994)Learning from Museums: Visitor Experiences and the Making of Meaning (2000)Gaining Visitor Consent for Research II: Improving the Posted‐Sign Method (2003)Methods for studying family visitors in art museums: A cross-disciplinary review of current research (2006)Documenting and Assessing Learning in Informal and Media-Rich Environments (2015)The Research Act: A Theoretical Introduction to Sociological Methods (1979)Quantitative and qualitative methods: (1995)On Becoming a Pragmatic Researcher: The Importance of Combining Quantitative and Qualitative Research Methodologies (2005)Re-Thinking Visitor Experience with Ancient Manuscripts via the Holographic Showcase: The Case of the Codex4D Project and Its First Public Results from a Mixed-Method Evaluation In Situ (2023)Tactile 3D-printed media interaction with the color surface features of paintings. The case of the Scream (1910?) painting (2025)Designing With Multiple Interactives: Five Common Pitfalls (2004)Virtual museums, a survey and some issues for consideration (2009)Design of Digital Interaction for Complex Museum Collections (2020)HeritageLens: An Interactive Exploration System for Museums and Cultural Exhibits (2026)Decision making with the analytic hierarchy process (2008)Customer Engagement (2011)Models, Methods, Concepts & Applications of the Analytic Hierarchy Process (2012)Cognitive engagement across age groups in living heritage museums: Evaluating media modalities for Warin Chamrap's railway cultural transformation (2026)Towards an integrative approach to interactive museum installations (2013)
this work references cited by second hop

References

  • 2002Video-based field studies in museums and galleries39 cited
  • 2010Comparative Study of Interactive Systems in a Museum31 cited
  • 2012Archeovirtual 2011: An evaluation approach to virtual museums22 cited

Cited by

  • 2016AN INTEGRATED METHODOLOGICAL APPROACH TO EVALUATE VIRTUAL MUSEUMS IN REAL MUSEUM CONTEXTS15 cited
  • 2025Enhancing Cultural Sustainability in Ethnographic Museums: A Multi-Dimensional Visitor Experience Framework Based on Analytic Hierarchy Process (AHP)10 cited
  • 2025Designing and Developing Interactive Kiosks for Cultural Heritage: Best Practices and Common Issues2 cited
  • 2014Towards an Evaluation of a Metadata Standard for Generative Virtual Museums1 cited

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