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Discovering the Appropriate Role of Serious Games in the Design of Open Governance Platforms
16 references·1 citing·43 second hop
Discovering the Appropriate Role of Serious Games in the Design of Open Governance Platforms (2012)Discovering the Appropriate Role of Serio…Reality is broken: why games make us better and how they can change the world (2012)Reality is broken: why games …The utilization of e‐government services: citizen trust, innovation and acceptance factors* (2005)The utilization of e‐governme…What Video Games Have to Teach Us about Learning and Literacy (2004)What Video Games Have to Teac…Reframing public participation: strategies for the 21st century (2004)Reframing public participatio…Linking Citizen Satisfaction with E-Government and Trust in Government (2004)Linking Citizen Satisfaction …E‐Government and the Transformation of Service Delivery and Citizen Attitudes (2004)E‐Government and the Transfor…Citizen Participation in Decision Making: Is It Worth the Effort? (2004)Citizen Participation in Deci…The Evolution of E‐Government among Municipalities: Rhetoric or Reality? (2002)The Evolution of E‐Government…Games, Motivation, and Learning: A Research and Practice Model (2002)Games, Motivation, and Learni…Building a practically useful theory of goal setting and task motivation: A 35-year odyssey. (2002)Building a practically useful…Developing fully functional E-government: A four stage model (2001)Developing fully functional E…The New Public Service: Serving Rather than Steering (2000)The New Public Service: Servi…Effects of feedback intervention on performance: A historical review, a meta-analysis, and a preliminary feedback intervention theory. (1996)Effects of feedback intervent…Situated Learning: Legitimate Peripheral Participation. (1994)Situated Learning: Legitimate…A Ladder Of Citizen Participation (1969)A Ladder Of Citizen Participa…The Study of Administration (1887)The Study of AdministrationChanging entrepreneurial intention and behaviour: a digital game-based learning environment dedicated to entrepreneurship education (2015)Changing entrepreneurial inte…Situated Cognition and the Culture of Learning (1989)Cultivating Communities of Practice: A Guide to Managing Knowledge (2002)The Motivational Pull of Video Games: A Self-Determination Theory Approach (2006)Gamifying learning experiences: Practical implications and outcomes (2013)Foundations of Game-Based Learning (2015)Handbook of Industrial and Organizational Psychology. (1977)A circumplex model of affect. (1980)Culture and the Self: Implications for Cognition, Emotion, and Motivation (1991)Assessment and Classroom Learning (1998)The Power of Feedback (2007)Focus on Formative Feedback (2008)Self-efficacy: Toward a unifying theory of behavioral change. (1977)Self-efficacy: Toward a unifying theory of behavioral change. (1977)Intrinsic Motivation and Self-Determination in Human Behavior (1985)A systematic literature review of empirical evidence on computer games and serious games (2012)How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)The Gamification of Learning: a Meta-analysis (2019)Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)User Acceptance of Information Technology: Toward A Unified View1 (2003)Trust and Electronic Government Success: An Empirical Study (2008)Trust and risk in e-government adoption (2008)INNOVATION IN THE PUBLIC SECTOR: A SYSTEMATIC REVIEW AND FUTURE RESEARCH AGENDA (2015)Diffusion of Innovations 1 (2019)Becoming cyberactive: State and local governments on the World Wide Web (1999)The Future of Public Administration (1999)E-government research: Reviewing the literature, limitations, and ways forward (2007)A New Theory for Public Service Management? Toward a (Public) Service-Dominant Approach (2012)Belief, Attitude, Intention and Behavior: An Introduction to Theory and Research (1975)Prospect Theory: An Analysis of Decision under Risk (1979)Self-Efficacy: The Exercise of Control (1999)A taxonomy of behavior change techniques used in interventions. (2008)Personality and Individual Differences (2015)Motivation and social cognitive theory (2019)From game design elements to gamefulness (2011)Gamification. using game-design elements in non-gaming contexts (2011)Gamification in theory and action: A survey (2014)Varieties of Participation in Complex Governance (2006)Beyond Engagement and Participation: User and Community Coproduction of Public Services (2007)Unpacking 'Participation': models, meanings and practices (2008)Organizational Learning and Communities-of-Practice: Toward a Unified View of Working, Learning, and Innovation (1991)A threat in the air: How stereotypes shape intellectual identity and performance. (1997)The New Public Governance? 1 (2006)Defining digital transformation: Results from expert interviews (2019)
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References

  • 1994Situated Learning: Legitimate Peripheral Participation.39,454 cited
  • 1969A Ladder Of Citizen Participation19,423 cited
  • 2002Building a practically useful theory of goal setting and task motivation: A 35-year odyssey.9,311 cited
  • 2004What Video Games Have to Teach Us about Learning and Literacy6,673 cited
  • 1996Effects of feedback intervention on performance: A historical review, a meta-analysis, and a preliminary feedback intervention theory.6,478 cited
  • 2002Games, Motivation, and Learning: A Research and Practice Model3,480 cited
  • 2012Reality is broken: why games make us better and how they can change the world2,923 cited
  • 2001Developing fully functional E-government: A four stage model2,818 cited
  • 1887The Study of Administration2,625 cited
  • 2005The utilization of e‐government services: citizen trust, innovation and acceptance factors*2,372 cited
  • 2004Citizen Participation in Decision Making: Is It Worth the Effort?2,069 cited
  • 2002The Evolution of E‐Government among Municipalities: Rhetoric or Reality?2,051 cited
  • 2000The New Public Service: Serving Rather than Steering2,034 cited
  • 2004Reframing public participation: strategies for the 21st century1,748 cited
  • 2004

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E‐Government and the Transformation of Service Delivery and Citizen Attitudes
1,533 cited
  • 2004Linking Citizen Satisfaction with E-Government and Trust in Government1,290 cited
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    • 2015Changing entrepreneurial intention and behaviour: a digital game-based learning environment dedicated to entrepreneurship education26 cited