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Technophobia: Video Games, Computer Hacks and Cybernetics
10 references·0 citing·33 second hop
Technophobia: Video Games, Computer Hacks and Cybernetics (1997)Technophobia: Video Games, Computer Hacks…Folk Devils and Moral Panics: The Creation of Mods and Rockers (1972–2002) (2019)Folk Devils and Moral Panics:…Nattering on the Net: Women, Power and Cyberspace (1997)Nattering on the Net: Women, …Celebrity and power: fame in contemporary culture (1997)Celebrity and power: fame in …Data trash : the theory of the virtual class (1994)Data trash : the theory of th…Life After Television (1992)Life After TelevisionVideo Kids (1991)Video KidsFeminism and Youth Culture (1991)Feminism and Youth CultureAfter the Great Divide (1986)After the Great DivideThe Essential Frankfurt School Reader (1979)The Essential Frankfurt Schoo…Cybernetics. Or Control and Communication in the Animal and the Machine (1949)Cybernetics. Or Control and C…The Presentation of Self in Everyday Life. (1956)The Long Revolution (1961)Gender Trouble: Feminism and the Subversion of Identity (1991)Celebrity Politicians: Popular Culture and Political Representation (2004)The celebritization of society and culture: Understanding the structural dynamics of celebrity culture (2012)Celebrity capital: redefining celebrity using field theory (2013)Uses and Gratifications Theory in the 21st Century (2000)Real-Time Politics: The Internet and the Political Process (2002)Managing Industrial Knowledge (2004)Cyberbabes: (Self-) representation of women and the virtual male gaze (1997)The art of invective (2002)Digital Domesticity (2020)Policing the Crisis: Mugging, the State, and Law and Order (1978)Enacting the social (2004)From the Achievement Gap to the Education Debt: Understanding Achievement in U.S. Schools (2006)Cyberkids? Exploring Children’s Identities and Social Networks in On-line and Off-line Worlds (2002)Effects of Excessive Internet Use on Undergraduate Students in Pakistan (2006)Labor in Informational Capitalism and on the Internet (2010)Postmodern Education: Politics, Culture, and Social Criticism (1991)Knowledge in a Social World (1999)Past Postmodernism? Reflections and Tentative Directions (1999)Engineering a safer world: systems thinking applied to safety (2012)Paradox Research in Management Science: Looking Back to Move Forward (2016)A digital supply chain twin for managing the disruption risks and resilience in the era of Industry 4.0 (2020)INFORMATION TECHNOLOGY, CONTROL AND POWER: THE CENTRALIZATION AND DECENTRALIZATION DEBATE REVISITED* (1992)THE DECLINING POLITICAL SIGNIFICANCE OF SOCIAL CLASS (1993)Odious Comparisons: Incommensurability, the Case Study, and “Small N's” in Sociology (2004)Still a Man's Game: Gender Representation in Online Reviews of Video Games (2006)The Lara Phenomenon: Powerful Female Characters in Video Games (2007)Gender, Simulation, and Gaming: Research Review and Redirections (2010)Youth and the Social Imagination in Africa: Introduction to Parts 1 and 2 (2000)Youth and Cultural Practice (2002)“I Need Help!” Social Class and Children’s Help-Seeking in Elementary School (2011)
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References

  • 2019Folk Devils and Moral Panics: The Creation of Mods and Rockers (1972–2002)3,595 cited
  • 1949Cybernetics. Or Control and Communication in the Animal and the Machine3,590 cited
  • 1986After the Great Divide1,766 cited
  • 1997Celebrity and power: fame in contemporary culture1,195 cited
  • 1991Feminism and Youth Culture1,065 cited
  • 1979The Essential Frankfurt School Reader862 cited
  • 1994Data trash : the theory of the virtual class214 cited
  • 1991Video Kids208 cited
  • 1992Life After Television110 cited
  • 1997Nattering on the Net: Women, Power and Cyberspace74 cited

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