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Towards generalized accessibility of video games for the visually impaired
0 references·4 citing·15 second hop
Towards generalized accessibility of video games for the visually impaired (2009)Towards generalized accessibility of vide…Exploring Current Board Games’ Accessibility Efforts for Persons with Visual Impairment (2021)Exploring Current Board Games…Auditory Uta-Karuta: Development and Evaluation of an Accessible Card Game System Using Audible Cards for the Visually Impaired (2021)Auditory Uta-Karuta: Developm…Accessibility of Mobile Card Games (2020)Accessibility of Mobile Card …CLUE: A Usability Evaluation Checklist for Multimodal Video Game Field Studies with Children Who Are Blind (2018)CLUE: A Usability Evaluation …Games for science and engineering education (2007)The research and evaluation of serious games: Toward a comprehensive methodology (2013)Universal Access in the Information Society (2013)EVALUATION MODEL FOR LOW VISION USERS IN MOBILE APPLICATION (2021)Exploring the usability of platforms for individuals with visual impairments: a systematic literature review (2025)Computer games and visually impaired people (2007)Game accessibility: a survey (2010)Design Guidelines for Audio Games (2013)Mobile Game Accessibility Guidelines for Users with Dual Concurrent Disabilities: A Systematic Literature Review (2026)Making software more accessible for people with disabilities (1993)"Eu também quero jogar!": reavaliando as práticas e diretrizes de acessibilidade em jogos (2011)Eighteen Months of Meeple Like Us: An Exploration into the State of Board Game Accessibility (2018)Beyond boredom and anxiety (1975)Toward a Theory of Intrinsically Motivating Instruction* (1981)GameFlow (2005)
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  • 2018CLUE: A Usability Evaluation Checklist for Multimodal Video Game Field Studies with Children Who Are Blind8 cited
  • 2021Auditory Uta-Karuta: Development and Evaluation of an Accessible Card Game System Using Audible Cards for the Visually Impaired7 cited
  • 2020Accessibility of Mobile Card Games3 cited
  • 2021Exploring Current Board Games’ Accessibility Efforts for Persons with Visual Impairment2 cited

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