SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Virtual international business management learning environment for hospitality and destination management: VIRBUS: pedagogical design
6 references·0 citing·29 second hop
Virtual international business management learning environment for hospitality and destination management: VIRBUS: pedagogical design (2008)Virtual international business management…Web-based quiz-game-like formative assessment: Development and evaluation (2008)Web-based quiz-game-like form…Successful implementation of user-centered game based learning in higher education: An example from civil engineering (2006)Successful implementation of …Re-purposing existing generic games and simulations for e-learning (2006)Re-purposing existing generic…Games, Motivation, and Learning: A Research and Practice Model (2002)Games, Motivation, and Learni…Teaching for Quality Learning at University: What the Student Does (1999)Teaching for Quality Learning…Self-Efficacy: The Exercise of Control (1999)Self-Efficacy: The Exercise o…Conditions of Learning (1965)Human Characteristics and School Learning (1979)Using game theory and Competition-based Learning to stimulate student motivation and performance (2010)A concept map-embedded educational computer game for improving students' learning performance in natural science courses (2013)Play, Dreams And Imitation In Childhood (2013)The wear out effect of a game-based student response system (2014)Life on the Screen: Identity in the Age of the Internet (1997)Rules of Play: Game Design Fundamentals (2003)Digital Games in eLearning Environments (2009)Integration and Deployment of Educational Games in e-Learning Environments: The Learning Object Model Meets Educational Gaming. (2009)Measuring Video Game Engagement Through the Cognitive and Affective Dimensions (2014)Taxonomy of Educational Objectives: The Classification of Educational Goals, Handbook I: Cognitive Domain (1956)Formative assessment and the design of instructional systems (1989)Assessment and Classroom Learning (1998)Developing Web-based assessment strategies for facilitating junior high school students to perform self-regulated learning in an e-Learning environment (2011)The evaluation of different gaming modes and feedback types on game-based formative assessment in an online learning environment (2014)Second Handbook of Information Technology in Primary and Secondary Education (2018)Self-efficacy: Toward a unifying theory of behavioral change. (1977)Intrinsic Motivation and Self-Determination in Human Behavior (1985)Social Foundations of Thought and Action : A Social Cognitive Theory (1985)A systematic literature review of empirical evidence on computer games and serious games (2012)A meta-analysis of the cognitive and motivational effects of serious games. (2013)How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)Interpretations of criteria‐based assessment and grading in higher education (2004)Reframing Professional Development Through Understanding Authentic Professional Learning (2009)Authentic assessment: creating a blueprint for course design (2017)The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)Efficacy of the Theory of Planned Behaviour: A meta‐analytic review (2001)Social Cognitive Theory: An Agentic Perspective (2001)
this work references cited by second hop

References

  • 1999Self-Efficacy: The Exercise of Control46,779 cited
  • 1999Teaching for Quality Learning at University: What the Student Does3,341 cited
  • 2002Games, Motivation, and Learning: A Research and Practice Model3,211 cited
  • 2006Successful implementation of user-centered game based learning in higher education: An example from civil engineering660 cited
  • 2008Web-based quiz-game-like formative assessment: Development and evaluation162 cited
  • 2006Re-purposing existing generic games and simulations for e-learning99 cited

Cited by

No citing works inside the corpus for this window.

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work