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Designing museum exhibits that facilitate visitor reflection and discussion
12 references·16 citing·32 second hop
Designing museum exhibits that facilitate visitor reflection and discussion (2016)Designing museum exhibits that facilitate…Museums and the Interpretation of Visual Culture (2020)Museums and the Interpretatio…The Participatory Museum (2010)The Participatory MuseumHot Topics, Public Culture, Museums (2010)Hot Topics, Public Culture, M…Cabinets for the Curious: Looking Back at Early English Museums (2005)Cabinets for the Curious: Loo…Perspectives on learning through research on critical issues-based science center exhibitions (2004)Perspectives on learning thro…Designs for learning: Studying science museum exhibits that do more than entertain (2004)Designs for learning: Studyin…Storytelling: The Real Work of Museums (2001)Storytelling: The Real Work o…Learning from Museums: Visitor Experiences and the Making of Meaning (2000)Learning from Museums: Visito…Enhancing Family Learning Through Exhibits (1997)Enhancing Family Learning Thr…Developing Family‐Friendly Exhibits (1997)Developing Family‐Friendly Ex…Public institutions for personal learning : establishing a research agenda (1995)Public institutions for perso…Mind in Society: The Development of Higher Psychological Processes (1978)Mind in Society: The Developm…Data Bias Recognition in Museum Settings: Framework Development and Contributing Factors (2025)Data Bias Recognition in Muse…Museum exhibition co-creation in the age of data: Emerging design strategy for enhanced visitor engagement (2023)Museum exhibition co-creation…Interactive Experiential Model: Insights from Shadowing Students’ Exhibitory Footprints (2023)Interactive Experiential Mode…Designing mobile museum experiences for teenagers (2022)Designing mobile museum exper…Museum Audience’s Texts: Toward a Contextual Conceptual Reading (2021)Museum Audience’s Texts: Towa…Measuring the Impact of Museum Architecture, Spaces and Exhibits on Virtual Visitors Using Facial Expression Analysis Software (2021)Measuring the Impact of Museu…Developing experiences: creative process behind the design and production of immersive exhibitions (2021)Developing experiences: creat…There is more to touch than meets the eye: haptic exploration in a science museum (2020)There is more to touch than m…Mediating distance: new interfaces and interaction design techniques to follow and take part in remote museum visits (2020)Mediating distance: new inter…How can art museums develop new business opportunities? Exploring young visitors’ experience (2020)How can art museums develop n…Designing for cultural learning and reflection using IoT serious game approach (2020)Designing for cultural learni…Connect-to-Connected Worlds (2019)Connect-to-Connected WorldsCan interactive science exhibits be used to communicate population health science concepts? (2019)Can interactive science exhib…Awe and Epistemology in a Science Museum (2019)Awe and Epistemology in a Sci…What makes a museum attractive to young people? Evidence from Italy (2018)What makes a museum attractiv…Enhancing reflective learning experiences in museums through interactive installations (2018)Enhancing reflective learning…Free-choice science education: how we learn science outside of school (2002)The roles of the formal and informal sectors in the provision of effective science education (2010)Portraying real science in science communication (2011)The Effect of Science Centres on Students' Attitudes Towards Science (2012)Families Are Learning in Science Museums (1996)Shared scientific thinking in everyday parent‐child activity (2001)Assessing Exhibits for Learning in Science Centers: A Practical Tool (2010)Experiential Learning : Experience as the Source of Learning and Development (1983)Actual Minds, Possible Worlds. (1986)Learning Through STEM-Rich Tinkering: Findings From a Jointly Negotiated Research Project Taken Up in Practice (2014)Gender Gap in Science, Technology, Engineering, and Mathematics (STEM): Current Knowledge, Implications for Practice, Policy, and Future Directions (2016)The Museum Experience (2016)The Organization of Informal Learning (2016)Virtual museums, a survey and some issues for consideration (2009)Visitors’ learning for environmental sustainability: Testing short- and long-term impacts of wildlife tourism experiences using structural equation modelling (2010)Visitors’ memories of wildlife tourism: Implications for the design of powerful interpretive experiences (2010)Auschwitz: Museum Interpretation and Darker Tourism (2002)Visual essentialism and the object of visual culture (2003)The Ghosts of Industrial Ruins: Ordering and Disordering Memory in Excessive Space (2005)CHESS: Personalized Storytelling Experiences in Museums (2014)Museum communication and storytelling: articulating understandings within the museum structure (2017)An experiential view to children learning in museums with Augmented Reality (2019)Reciprocal Teaching of Comprehension-Fostering and Comprehension-Monitoring Activities (1984)Qualitative Analysis for Social Scientists (1987)Expansive Learning at Work: Toward an activity theoretical reconceptualization (2001)Acts of estrangement. The post-mortem making of self and other (2009)Mutualizing Museum Knowledge: Folksonomies and the Changing Shape of Expertise (2013)Space for curiosity (2013)School Field Trips: Assessing Their Long‐Term Impact (1997)An Identity‐Centered Approach to Understanding Museum Learning (2006)Museums and the ‘new museology’: theory, practice and organisational change (2013)Equity in informal science education: developing an access and equity framework for science museums and science centres (2014)
this work references cited by second hop

References

  • 1978Mind in Society: The Development of Higher Psychological Processes53,480 cited
  • 2000Learning from Museums: Visitor Experiences and the Making of Meaning1,892 cited
  • 2010The Participatory Museum900 cited
  • 2020Museums and the Interpretation of Visual Culture841 cited
  • 2004Designs for learning: Studying science museum exhibits that do more than entertain447 cited
  • 1995Public institutions for personal learning : establishing a research agenda230 cited
  • 2001Storytelling: The Real Work of Museums196 cited
  • 2004Perspectives on learning through research on critical issues-based science center exhibitions116 cited
  • 1997Developing Family‐Friendly Exhibits105 cited
  • 2005Cabinets for the Curious: Looking Back at Early English Museums91 cited
  • 1997Enhancing Family Learning Through Exhibits88 cited
  • 2010Hot Topics, Public Culture, Museums87 cited

Cited by

  • 2018What makes a museum attractive to young people? Evidence from Italy49 cited
  • 2021Developing experiences: creative process behind the design and production of immersive exhibitions31 cited
  • 2023Museum exhibition co-creation in the age of data: Emerging design strategy for enhanced visitor engagement

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27 cited
  • 2020Designing for cultural learning and reflection using IoT serious game approach27 cited
  • 2020How can art museums develop new business opportunities? Exploring young visitors’ experience26 cited
  • 2019Can interactive science exhibits be used to communicate population health science concepts?18 cited
  • 2020There is more to touch than meets the eye: haptic exploration in a science museum18 cited
  • 2022Designing mobile museum experiences for teenagers15 cited
  • 2021Measuring the Impact of Museum Architecture, Spaces and Exhibits on Virtual Visitors Using Facial Expression Analysis Software11 cited
  • 2020Mediating distance: new interfaces and interaction design techniques to follow and take part in remote museum visits11 cited
  • 2019Connect-to-Connected Worlds9 cited
  • 2021Museum Audience’s Texts: Toward a Contextual Conceptual Reading9 cited
  • 2025Data Bias Recognition in Museum Settings: Framework Development and Contributing Factors8 cited
  • 2023Interactive Experiential Model: Insights from Shadowing Students’ Exhibitory Footprints7 cited
  • 2019Awe and Epistemology in a Science Museum7 cited
  • 2018Enhancing reflective learning experiences in museums through interactive installations6 cited