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SynFlo (2016)SynFloDesigns for learning: Studying science museum exhibits that do more than entertain (2004)Designs for learning: Studyin…Accessibility to Cultural Tourism: The Case of the Major Museums in the City of Seville (2021)Accessibility to Cultural Tou…Cyber-Physical Museum Exhibits Based on Additive Technologies, Tangible Interfaces and Scientific Visualization (2019)Cyber-Physical Museum Exhibit…Enhancing Children's Interest and Knowledge in Bioengineering through an Interactive Videogame (2018)Enhancing Children's Interest…Antibiotic-Responsive Bioart (2018)Antibiotic-Responsive BioartInteractive Technologies in Museums (2017)Interactive Technologies in M…Proposal of a Tangible User Interface to Enhance Accessibility in Geological Exhibitions and the Experience of Museum Visitors (2016)Proposal of a Tangible User I…BacPack for New Frontiers (2016)BacPack for New FrontiersExperiential Learning : Experience as the Source of Learning and Development (1983)Actual Minds, Possible Worlds. (1986)Learning Through STEM-Rich Tinkering: Findings From a Jointly Negotiated Research Project Taken Up in Practice (2014)Gender Gap in Science, Technology, Engineering, and Mathematics (STEM): Current Knowledge, Implications for Practice, Policy, and Future Directions (2016)The Museum Experience (2016)The Organization of Informal Learning (2016)Museum Manners: The Sensory Life of the Early Museum (2007)Key concepts of museology (2010)The multisensory museum (2012)Evolución y tendencias investigativas de la interactividad de los museos a través de las TIC (2018)Design for Inclusion: A Systematic Review of Technologies and Frameworks for Enhancing the Museum Experience of Blind and Low-Vision Visitors (2026)Manual of Museum Exhibitions (1993)Effects of Virtual Reality and Augmented Reality on Visitor Experiences in Museum (2016)Digital Technologies for the Sustainable Development of the Accessible Underwater Cultural Heritage Sites (2020)The IoT as a Key in the Sensitive Balance between Development Needs and Sustainable Conservation of Cultural Resources in Italian Heritage Cities (2020)UNDERSTANDING XR TECHNOLOGY ACCEPTANCE BY PHYSICALLY DISABLED TOURISTS IN MUSEUMS (2022)Sorting Things Out (1999)Critical Making: Conceptual and Material Studies in Technology and Social Life (2011)Making anthropology, archaeology, art and architecture (2013)OpenLH (2019)Semina Aeternitatis: Using Bacteria for Tangible Interaction with Data (2020)Flavorium: An Exploration of Flavobacteria’s Living Aesthetics for Living Color Interfaces (2022)A threat in the air: How stereotypes shape intellectual identity and performance. (1997)Taking science to school: learning and teaching science in grades K-8 (2008)Why so Few Women in Science, Technology, Engineering and Mathematics (2010)Designing a Smart Museum: When Cultural Heritage Joins IoT (2014)Designing an Interactive Exhibitor for Assisting Blind and Visually Impaired Visitors in Tactile Exploration of Original Museum Pieces (2018)Embodying experience (2006)Evaluating websites of museums: State of the art (2016)Contemplating museums’ service failure: Extracting the service quality dimensions of museums from negative on-line reviews (2018)An Evaluation Tool for Physical Accessibility of Cultural Heritage Buildings (2022)Exploring Accessibility and Its Impact in the Mountain City: A Typical Case Study of Nyingchi City, Tibet Autonomous Region, China (2023)Spatial and Information Accessibility of Museums and Places of Historical Interest: A Comparison between London and Thessaloniki (2023)
this work references cited by second hop

References

  • 2004Designs for learning: Studying science museum exhibits that do more than entertain447 cited

Cited by

  • 2018Antibiotic-Responsive Bioart66 cited
  • 2017Interactive Technologies in Museums38 cited
  • 2018Enhancing Children's Interest and Knowledge in Bioengineering through an Interactive Videogame33 cited
  • 2021Accessibility to Cultural Tourism: The Case of the Major Museums in the City of Seville32 cited
  • 2016BacPack for New Frontiers26 cited
  • 2016Proposal of a Tangible User Interface to Enhance Accessibility in Geological Exhibitions and the Experience of Museum Visitors15 cited
  • 2019Cyber-Physical Museum Exhibits Based on Additive Technologies, Tangible Interfaces and Scientific Visualization7 cited

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