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Enchanting Tales and Imagic Stories: The Educational Benefits of Fanart Making
11 references·1 citing·36 second hop
Enchanting Tales and Imagic Stories: The Educational Benefits of Fanart Making (2013)Enchanting Tales and Imagic Stories: The …Debates in Art and Design Education (2012)Debates in Art and Design Edu…On the Origin of Stories (2010)On the Origin of StoriesWhat Art Educators Can Learn from the Fan-based Artmaking of Adolescents and Young Adults (2009)What Art Educators Can Learn …Fanart as craft and the creation of culture (2009)Fanart as craft and the creat…Basics of qualitative research : techniques and procedures for developing grounded theory (2008)Basics of qualitative researc…The Wow Climax: Tracing the Emotional Impact of Popular Culture (2006)The Wow Climax: Tracing the E…Communities of practice learning, meaning, and identity (1999)Communities of practice learn…The Educated Mind: How Cognitive Tools Shape Our Understanding (1998)The Educated Mind: How Cognit…Samurai from outer space: understanding Japanese animation (1997)Samurai from outer space: und…Journal of Social Theory in Art Education, 1994. (1994)Journal of Social Theory in A…The Uses of Enchantment (1976)The Uses of EnchantmentDigital Networking as a Creative Resource and Platform (2015)Digital Networking as a Creat…The kind of schools we need (1984)What can education learn from the arts about the practice of education? (2005)The Future of the Image (2007)Artist Teachers Exchange: Reflections on a Collaborative Sketchbook Project for Secondary School Art Teachers (2014)Re-imagining Education for Democracy (2019)Towards an arts education for cultural citizenship (2019)Basics of Qualitative Research (1992)Basics of qualitative research : techniques and procedures for developing grounded theory (1998)Basics of Qualitative Research: Techniques and Procedures for Developing Grounded Theory (2010)Assembling Visuality: Social Media, Everyday Imaging, and Critical Thinking in Digital Visual Culture (2013)‘Growing as a person’: experiences at anime, comics, and games fan events in Malaysia (2015)Social Influences on Interest (2016)Understanding the affective investment produced through commenting on Australian alternative journalism website New Matilda (2013)A Brief History of Serious Games (2016)Resolving identity ambiguity through transcending fandom (2016)Expansive Learning at Work: Toward an activity theoretical reconceptualization (2001)Clusters and knowledge: local buzz, global pipelines and the process of knowledge creation (2004)Problem-Based Learning: What and How Do Students Learn? (2004)Exploring Risky Youth Experiences: Popular Theatre as a Participatory, Performative Research Method (2004)Visual Culture isn't Just Visual: Multiliteracy, Multimodality and Meaning (2004)Mapping the Complexity of Public Pedagogy Scholarship (2011)How learning in an inverted classroom influences cooperation, innovation and task orientation (2012)Sample Size Policy for Qualitative Studies Using In-Depth Interviews (2012)QUALITATIVE RESEARCH METHODOLOGY IN SOCIAL SCIENCES AND RELATED SUBJECTS (2018)Media Ecology: Exploring the Metaphor to Expand the Theory (2012)Conspiracy Theories and the Paranoid Style(s) of Mass Opinion (2014)Embers of society: Firelight talk among the Ju/’hoansi Bushmen (2014)Narrative Psychology, Trauma and the Study of Self/Identity (2000)Death with a Story. (2004)The Many Faces of Culture: Making Sense of 30 Years of Research on Culture in Organization Studies (2015)Reform Ideals and Teachers' Practical Intentions (2004)Waiting in the Hundred Acre Wood: Childhood, Narrative and Time in A. A. Milne's Works for Children (2009)Extensive reading in primary school EFL (2018)Techno‐Orientalism and media‐tribalism: On Japanese animation and rave culture (1999)Eroticism for the masses: Japanese manga comiss and their assimilation into the U.S. (2002)Girl wide web : girls, the Internet, and the negotiation of identity (2005)
this work references cited by second hop

References

  • 1999Communities of practice learning, meaning, and identity28,353 cited
  • 2008Basics of qualitative research : techniques and procedures for developing grounded theory7,674 cited
  • 1976The Uses of Enchantment623 cited
  • 2010On the Origin of Stories483 cited
  • 1994Journal of Social Theory in Art Education, 1994.216 cited
  • 2006The Wow Climax: Tracing the Emotional Impact of Popular Culture133 cited
  • 1998The Educated Mind: How Cognitive Tools Shape Our Understanding125 cited
  • 1997Samurai from outer space: understanding Japanese animation67 cited
  • 2009What Art Educators Can Learn from the Fan-based Artmaking of Adolescents and Young Adults37 cited
  • 2012Debates in Art and Design Education27 cited
  • 2009Fanart as craft and the creation of culture16 cited

Cited by

  • 2015Digital Networking as a Creative Resource and Platform12 cited

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