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Stimulating student interest in design history classes
6 references·1 citing·21 second hop
Stimulating student interest in design history classes (2010)Stimulating student interest in design hi…Digital Game-Based Learning (2020)Digital Game-Based LearningThe Creative Mind (2004)The Creative MindRules of Play: Game Design Fundamentals (2003)Rules of Play: Game Design Fu…Becoming a critically reflective teacher (1996)Becoming a critically reflect…Voices in Architectural Education: Cultural Politics and Pedagogy (1995)Voices in Architectural Educa…After the Fact: The Art of Historical Detection (1985)After the Fact: The Art of Hi…Where Critical Inquiry, Empirical Making, and Experiential Learning Shape Architectural Pedagogy (2025)Where Critical Inquiry, Empir…Structure‐Mapping: A Theoretical Framework for Analogy* (1983)Successful intelligence (1998)Signature pedagogies in the professions (2005)Effective Reflective Practice (2002)Developing fundamental principles for teacher education programs and practices (2006)Reframing Professional Development Through Understanding Authentic Professional Learning (2009)The game, the player, the world: looking for a heart of gameness (2003)Fundamental Components of the Gameplay Experience: Analysing Immersion (2005)Serious games and the gamification of tourism (2016)Rounding up Unusual Suspects: Facing the Authority Hidden in the History Classroom (2006)Marronage Perspective for Historical Archaeology in the United States (2012)Changing epistemic beliefs? An exploratory study of cognition among prospective history teacher (2014)Struggle in the Studio: A Bourdivin Look at Architectural Pedagogy (1995)Critical Dialogue in Architecture Studio: Peer Interaction and Feedback (2013)Rethinking design studios as an integrative multi-layered collaboration environment (2020)Investing in creativity. (1996)Models of the Creative Process: Past, Present and Future (2001)Creativity, Intelligence, and Personality: A Critical Review of the Scattered Literature (2006)The Theory and Practice of Online Learning (2008)A meta-analysis of the cognitive and motivational effects of serious games. (2013)Handbook of Self-Regulation of Learning and Performance (2017)
this work references cited by second hop

References

  • 2003Rules of Play: Game Design Fundamentals5,481 cited
  • 1996Becoming a critically reflective teacher3,754 cited
  • 2020Digital Game-Based Learning2,893 cited
  • 2004The Creative Mind2,769 cited
  • 1985After the Fact: The Art of Historical Detection89 cited
  • 1995Voices in Architectural Education: Cultural Politics and Pedagogy88 cited

Cited by

  • 2025Where Critical Inquiry, Empirical Making, and Experiential Learning Shape Architectural Pedagogy6 cited

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