SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
The barriers to the preservation of digital games: questions on cultural significance
11 references·0 citing·30 second hop
The barriers to the preservation of digital games: questions on cultural significance (2008)The barriers to the preservation of digit…The Oxford English Dictionary and Its Philosophy (2013)The Oxford English Dictionary…Thirteen Ways of Looking at...Digital Preservation (2004)Thirteen Ways of Looking at..…Cultural Studies: A Critical Introduction (2004)Cultural Studies: A Critical …Rules of Play: Game Design Fundamentals (2003)Rules of Play: Game Design Fu…Digital Play: The Interaction of Technology, Culture, and Marketing (2003)Digital Play: The Interaction…Preservation Management of Digital Materials: a Handbook (2001)Preservation Management of Di…Computer Game Studies, Year One. (2001)Computer Game Studies, Year O…The Heritage Crusade and the Spoils of History (1998)The Heritage Crusade and the …Hamlet on the holodeck: the future of narrative in cyberspace (1997)Hamlet on the holodeck: the f…The Past is a Foreign Country (1986)The Past is a Foreign CountryMan, Play, and Games. (1963)Man, Play, and Games.Virtual interaction: Design factors affecting student satisfaction and perceived learning in asynchronous online courses (2001)Measures of Perceived Interactivity: An Exploration of the Role of Direction of Communication, User Control, and Time in Shaping Perceptions of Interactivity (2002)From Content to Context: Videogames as Designed Experience (2006)The game, the player, the world: looking for a heart of gameness (2003)Fundamental Components of the Gameplay Experience: Analysing Immersion (2005)Serious games and the gamification of tourism (2016)Diathesis-stress theories in the context of life stress research: Implications for the depressive disorders. (1991)Spirituality, religion, and health: An emerging research field. (2003)Diversity, Group Identity, and Citizenship Education in a Global Age (2008)Social Memory Studies: From “Collective Memory” to the Historical Sociology of Mnemonic Practices (1998)Why landscapes of the past are important for the future (2003)A review of innovation research in tourism (2009)The Labour of User Co-Creators (2008)What Is Video Game Culture? Cultural Studies and Game Studies (2010)When the Game Is Not Enough: Motivations and Practices Among Computer Game Modding Culture (2010)Edgework: A Social Psychological Analysis of Voluntary Risk Taking (1990)Performing tourism, staging tourism (2001)National Identity, Popular Culture and Everyday Life (2020)Playing Games With Cultural Heritage: A Comparative Case Study Analysis of the Current Status of Digital Game Preservation (2010)Challenges of digital preservation for cultural heritage institutions (2011)Are the dead taking over Facebook? A Big Data approach to the future of death online (2019)Living a Virtual Life: Social Dynamics of Online Gaming. (2004)A Short and Simple Definition of What a Videogame Is (2005)Video Game Genre, Evolution and Innovation (2009)The Modalities of Nostalgia (2006)Corporate brands with a heritage (2007)Handbook of Research on Learning and Instruction (2011)Of texts AND translations AND rhizomes: postcolonial anxieties AND deracinations AND knowledge constructions (2006)Rethinking the coming home alternative: hybridization and coming out politics in Hong Kong’s anti‐homophobia parades (2007)Philology and Its Histories (2010)
this work references cited by second hop

References

  • 2003Rules of Play: Game Design Fundamentals5,481 cited
  • 1986The Past is a Foreign Country3,632 cited
  • 1997Hamlet on the holodeck: the future of narrative in cyberspace2,780 cited
  • 2013The Oxford English Dictionary and Its Philosophy2,064 cited
  • 1998The Heritage Crusade and the Spoils of History1,906 cited
  • 1963Man, Play, and Games.1,310 cited
  • 2001Computer Game Studies, Year One.384 cited
  • 2003Digital Play: The Interaction of Technology, Culture, and Marketing368 cited
  • 2004Cultural Studies: A Critical Introduction277 cited
  • 2004Thirteen Ways of Looking at...Digital Preservation86 cited
  • 2001Preservation Management of Digital Materials: a Handbook76 cited

Cited by

No citing works inside the corpus for this window.

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work