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Supporting Teachers in the Process of Adoption of Game Based Learning Pedagogy
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Supporting Teachers in the Process of Adoption of Game Based Learning Pedagogy (2013)Supporting Teachers in the Process of Ado…Digital games in the classroom? A contextual approach to teachers’ adoption intention of digital games in formal education (2012)Digital games in the classroo…TEACHER ROLES AND POSITIONINGS IN RELATION TO EDUCATIONAL GAMES (2011)TEACHER ROLES AND POSITIONING…The use of Game Principles in the Design of Learning Role-Playing Game Scenarios (2010)The use of Game Principles in…Game-based learning or game-based teaching? (2009)Game-based learning or game-b…Factors affecting teachers' adoption of educational computer games: A case study (2009)Factors affecting teachers' a…Factors influencing the adoption of the Internet as a teaching tool at foreign language schools (2003)Factors influencing the adopt…Games, Motivation, and Learning: A Research and Practice Model (2002)Games, Motivation, and Learni…Video Games in Education (2003)Digital Natives, Digital Immigrants (2012)A Technical and Conceptual Framework for Serious Role-Playing Games in the Area of Social Skill Training (2020)Is Classroom Gamification Opposed to Performance? (2020)Gamification tools in the learning of shipbuilding in the undergraduate marine engineering education (2021)Mind in Society: The Development of Higher Psychological Processes (1978)Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)The theory of planned behavior (1991)Teacher perceptions on the use of digital gamified learning in tourism education: The case of South African secondary schools (2017)Challenges in Serious Game Design and Development: Educators’ Experiences (2020)Potential Barriers to the Implementation of Digital Game-Based Learning in the Classroom: Pre-service Teachers’ Views (2021)Development of an Instrument to Measure the Perceptions of Adopting an Information Technology Innovation (1991)Comparing Face-To-Face and Electronic Discussion in the Second Language Classroom (1995)Factors influencing teachers' adoption and integration of information and communication technology into teaching: A review of the literature (2012)Cloud computing adoption by SMEs in the north east of England (2013)Diffusion of Innovations 1 (2019)A conceptual framework for determining metaverse adoption in higher institutions of gulf area: An empirical study using hybrid SEM-ANN approach (2022)Self-efficacy: Toward a unifying theory of behavioral change. (1977)Intrinsic Motivation and Self-Determination in Human Behavior (1985)Social Foundations of Thought and Action : A Social Cognitive Theory (1985)A systematic literature review of empirical evidence on computer games and serious games (2012)A meta-analysis of the cognitive and motivational effects of serious games. (2013)How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)Diffusion of Innovations (1963)Handbook of qualitative research (2000)Diffusion of innovations. (2003)A framework for the design and integration of collaborative classroom games (2011)Understanding factors associated with teacher‐directed student use of technology in elementary classrooms: A structural equation modeling approach (2011)A Learning Style Perspective to Investigate the Necessity of Developing Adaptive Learning Systems (2013)Game-Based Teaching (2013)Integration of Digital Games in Learning and E-learning Environments: Connecting Experiences and Context (2015)Knowledge and planning among teachers integrating digital game-based learning into elementary school classrooms (2023)
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References

  • 2002Games, Motivation, and Learning: A Research and Practice Model3,211 cited
  • 2012Digital games in the classroom? A contextual approach to teachers’ adoption intention of digital games in formal education170 cited
  • 2009Factors affecting teachers' adoption of educational computer games: A case study160 cited
  • 2003Factors influencing the adoption of the Internet as a teaching tool at foreign language schools149 cited
  • 2011TEACHER ROLES AND POSITIONINGS IN RELATION TO EDUCATIONAL GAMES53 cited
  • 2009Game-based learning or game-based teaching?48 cited
  • 2010The use of Game Principles in the Design of Learning Role-Playing Game Scenarios25 cited

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