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GREENIFY
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GREENIFY (2013)GREENIFYCommunicating Climate Change: Why Frames Matter for Public Engagement (2009)Communicating Climate Change:…Transparency, Inequity Aversion, and the Dynamics of Peer Pressure in Teams: Theory and Evidence (2008)Transparency, Inequity Aversi…Personal Efficacy, the Information Environment, and Attitudes Toward Global Warming and Climate Change in the United States (2008)Personal Efficacy, the Inform…Motivations of contributors to Wikipedia (2006)Motivations of contributors t…Climate Change Risk Perception and Policy Preferences: The Role of Affect, Imagery, and Values (2006)Climate Change Risk Perceptio…Learning by Design: Good Video Games as Learning Machines (2005)Learning by Design: Good Vide…Design-Based Research: An Emerging Paradigm for Educational Inquiry (2003)Design-Based Research: An Eme…In what sense does the public need to understand global climate change? (2000)In what sense does the public…‘Engaging the Public’: Information and Deliberation in Environmental Policy (2000)‘Engaging the Public’: Inform…Environmental Communication and the Cultural Politics of Environmental Citizenship (1998)Environmental Communication a…What Do People Know About Global Climate Change? 1. Mental Models (1994)What Do People Know About Glo…Integration of the cognitive and the psychodynamic unconscious. (1994)Integration of the cognitive …Mental Models (1983)Mental ModelsGame on! A state-of-the-art overview of doing business with gamification (2023)Game on! A state-of-the-art o…Mitigating Climate Change Effects of Urban Transportation Using a Type-2 Neutrosophic MEREC-MARCOS Model (2022)Mitigating Climate Change Eff…The More, the Merrier? - How Adding and Removing Game Design Elements Impact Motivation and Performance in a Gamification Environment (2021)The More, the Merrier? - How …Gamification for climate change engagement: review of corpus and future agenda (2021)Gamification for climate chan…Game-based Climate Change Engagement (2021)Game-based Climate Change Eng…Evaluating the Effectiveness of an Augmented Reality Game Promoting Environmental Action (2021)Evaluating the Effectiveness …Work gamification: Effects on enjoyment, productivity and the role of leadership (2020)Work gamification: Effects on…The Effectiveness of Narrative Versus Didactic Information Formats on Pregnant Women’s Knowledge, Risk Perception, Self-Efficacy, and Information Seeking Related to Climate Change Health Risks (2020)The Effectiveness of Narrativ…Social gamification affordances in the green IT services: perspectives from recognition and social overload (2020)Social gamification affordanc…Scientific Mapping of Gamification in Web of Science (2020)Scientific Mapping of Gamific…Learning Mathematics with Emerging Methodologies—The Escape Room as a Case Study (2020)Learning Mathematics with Eme…Gamification as a Methodological Complement to Flipped Learning—An Incident Factor in Learning Improvement (2020)Gamification as a Methodologi…Evaluating Activation and Absence of Negative Effect: Gamification and Escape Rooms for Learning (2020)Evaluating Activation and Abs…Effects on Personal Factors Through Flipped Learning and Gamification as Combined Methodologies in Secondary Education (2020)Effects on Personal Factors T…A game-based education approach for sustainable ocean development (2020)A game-based education approa…Gamification for Learning (2014)Gamification for LearningDeciding What's News: A Study of CBS Evening News, NBC Nightly News, Newsweek, and Time (1979)Affect, generalization, and the perception of risk. 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this work references cited by second hop

References

  • 1983Mental Models5,181 cited
  • 1994Integration of the cognitive and the psychodynamic unconscious.2,882 cited
  • 2003Design-Based Research: An Emerging Paradigm for Educational Inquiry2,697 cited
  • 2006Climate Change Risk Perception and Policy Preferences: The Role of Affect, Imagery, and Values2,202 cited
  • 2009Communicating Climate Change: Why Frames Matter for Public Engagement1,560 cited
  • 2008Personal Efficacy, the Information Environment, and Attitudes Toward Global Warming and Climate Change in the United States902 cited
  • 2005Learning by Design: Good Video Games as Learning Machines829 cited
  • 2000In what sense does the public need to understand global climate change?626 cited
  • 1994What Do People Know About Global Climate Change? 1. Mental Models618 cited
  • 1998Environmental Communication and the Cultural Politics of Environmental Citizenship487 cited
  • 2000‘Engaging the Public’: Information and Deliberation in Environmental Policy469 cited
  • 2006Motivations of contributors to Wikipedia206 cited
  • 2008Transparency, Inequity Aversion, and the Dynamics of Peer Pressure in Teams: Theory and Evidence126 cited

Cited by

  • 2020Evaluating Activation and Absence of Negative Effect: Gamification and Escape Rooms for Learning

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121 cited
  • 2023Game on! A state-of-the-art overview of doing business with gamification113 cited
  • 2021Gamification for climate change engagement: review of corpus and future agenda108 cited
  • 2020Effects on Personal Factors Through Flipped Learning and Gamification as Combined Methodologies in Secondary Education94 cited
  • 2020Learning Mathematics with Emerging Methodologies—The Escape Room as a Case Study92 cited
  • 2021Game-based Climate Change Engagement85 cited
  • 2020Work gamification: Effects on enjoyment, productivity and the role of leadership84 cited
  • 2020Social gamification affordances in the green IT services: perspectives from recognition and social overload83 cited
  • 2022Mitigating Climate Change Effects of Urban Transportation Using a Type-2 Neutrosophic MEREC-MARCOS Model83 cited
  • 2021Evaluating the Effectiveness of an Augmented Reality Game Promoting Environmental Action73 cited
  • 2020Gamification as a Methodological Complement to Flipped Learning—An Incident Factor in Learning Improvement71 cited
  • 2014Gamification for Learning49 cited
  • 2021The More, the Merrier? - How Adding and Removing Game Design Elements Impact Motivation and Performance in a Gamification Environment44 cited
  • 2020Scientific Mapping of Gamification in Web of Science43 cited
  • 2020The Effectiveness of Narrative Versus Didactic Information Formats on Pregnant Women’s Knowledge, Risk Perception, Self-Efficacy, and Information Seeking Related to Climate Change Health Risks39 cited
  • 2020A game-based education approach for sustainable ocean development36 cited