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Transmedia storytelling panorama in the Russian media landscape
12 references·1 citing·33 second hop
Transmedia storytelling panorama in the Russian media landscape (2015)Transmedia storytelling panorama in the R…75. Networks of Outrage and Hope: Social Movements in the Internet Age (2016)75. Networks of Outrage and H…Transmedial Storytelling and Transfictionality (2013)Transmedial Storytelling and …Transmedia Project Design: Theoretical and Analytical Considerations (2013)Transmedia Project Design: Th…Networks of outrage and hope: social movements in the internet age (2013)Networks of outrage and hope:…Networked: The New Social Operating System (2012)Networked: The New Social Ope…A Creator's Guide to Transmedia Storytelling: How to Captivate and Engage Audiences Across Multiple Platforms (2012)A Creator's Guide to Transmed…Transmedia Storytelling: Implicit Consumers, Narrative Worlds, and Branding in Contemporary Media Production (2009)Transmedia Storytelling: Impl…Art and Architecture: a Place Between (2007)Art and Architecture: a Place…Art and Architecture (2006)Art and ArchitectureDigital Storytelling: A Creator's Guide to Interactive Entertainment (2004)Digital Storytelling: A Creat…Playing with Power in Movies, Television, and Video Games: From Muppet Babies to Teenage Mutant Ninja Turtles (1991)Playing with Power in Movies,…Playing with Power in Movies, Television, and Video Games (1991)Playing with Power in Movies,…Projects to preserve personal memories: Digital archives and participatory culture (2018)Projects to preserve personal…Story and Discourse: Narrative Structure in Fiction and Film (1979)Hamlet on the holodeck: the future of narrative in cyberspace (1997)Paratexts: Thresholds of Interpretation (1997)Narration in Various Media (2009)Transmedia Storytelling: Industry Buzzword or New Narrative Experience? (2015)“They All Lived Happily Ever After. Obviously.”: Realism and Utopia in Game of Thrones-Based Alternate Universe Fairy Tale Fan Fiction (2016)A Thousand Plateaus (1980)Communication Power (2009)The quantified self: What counts in the neoliberal workplace (2015)“Hope in a hashtag”: the discursive activism of #WhyIStayed (2016)Multimodal Discourse: The Modes and Media of Contemporary Communication (2001)LITERACY IN THE NEW MEDIA AGE (2003)Beyond virtuality: from engagement platforms to engagement ecosystems (2014)Rabelais and his world (2020)Immersive netnography: a novel method for service experience research in virtual reality, augmented reality and metaverse contexts (2022)Transmedia storytelling : business, aesthetics and production at the Jim Henson Company (2007)Historical space as narrative medium: on the configuration of spatial narratives of time at historical sites (2008)The Living Documentary: from representing reality to co-creating reality in digital interactive documentary (2013)Tweets and the Streets : Social Media and Contemporary Activism (2012)Using Twitter to mobilize protest action: online mobilization patterns and action repertoires in the Occupy Wall Street, Indignados, and Aganaktismenoi movements (2014)The Logic of Connective Action: Digital Media and the Personalization of Contentious Politics (2016)A Survey of Personality Computing (2014)Curated Flows: A Framework for Mapping Media Exposure in the Digital Age (2015)Generation Z: Technology and Social Interest (2015)Walking and Rhythmicity: Sensing Urban Space (2008)Sense and the city: exploring the embodied geographies of urban walking (2010)Geography and art. An expanding field (2012)Adolescents’ identity experiments on the internet (2005)Video game values: Human–computer interaction and games (2006)What Is Video Game Culture? Cultural Studies and Game Studies (2010)Footprints through the weather‐world: walking, breathing, knowing (2010)A ‘benign addition’? Research on ICT and pre‐school children (2003)Hardware gimmick or cultural innovation? Technological, cultural, and social foundations of the Japanese video game industry (2003)
this work references cited by second hop

References

  • 201675. Networks of Outrage and Hope: Social Movements in the Internet Age2,330 cited
  • 2013Networks of outrage and hope: social movements in the internet age1,904 cited
  • 2012Networked: The New Social Operating System850 cited
  • 2009Transmedia Storytelling: Implicit Consumers, Narrative Worlds, and Branding in Contemporary Media Production569 cited
  • 1991Playing with Power in Movies, Television, and Video Games437 cited
  • 1991Playing with Power in Movies, Television, and Video Games: From Muppet Babies to Teenage Mutant Ninja Turtles414 cited
  • 2004Digital Storytelling: A Creator's Guide to Interactive Entertainment328 cited
  • 2013Transmedial Storytelling and Transfictionality239 cited
  • 2006Art and Architecture155 cited
  • 2007Art and Architecture: a Place Between129 cited
  • 2012A Creator's Guide to Transmedia Storytelling: How to Captivate and Engage Audiences Across Multiple Platforms126 cited
  • 2013Transmedia Project Design: Theoretical and Analytical Considerations91 cited

Cited by

  • 2018Projects to preserve personal memories: Digital archives and participatory culture4 cited

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