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Development of an effective educational computer game based on a mission synchronization-based peer-assistance approach
16 references·0 citing·44 second hop
Development of an effective educational computer game based on a mission synchronization-based peer-assistance approach (2016)Development of an effective educational c…Digital Game-Based Learning (2020)Digital Game-Based LearningA concept map-embedded educational computer game for improving students' learning performance in natural science courses (2013)A concept map-embedded educat…Development of a personalized educational computer game based on students’ learning styles (2012)Development of a personalized…An online game approach for improving students’ learning performance in web-based problem-solving activities (2012)An online game approach for i…Using ubiquitous games in an English listening and speaking course: Impact on learning outcomes and motivation (2010)Using ubiquitous games in an …Learning in serious virtual worlds: Evaluation of learning effectiveness and appeal to students in the E-Junior project (2010)Learning in serious virtual w…Effects of constructing versus playing an educational game on student motivation and deep learning strategy use (2010)Effects of constructing versu…Cognitive and Social Constructivism: Developing Tools for an Effective Classroom. (2009)Cognitive and Social Construc…Digital Game-Based Learning in high school Computer Science education: Impact on educational effectiveness and student motivation (2008)Digital Game-Based Learning i…Liberal education in a knowledge society (2003)Liberal education in a knowle…Digital game-based learning (2003)Digital game-based learningThe Effect of Concept Mapping to Enhance Text Comprehension and Summarization (2002)The Effect of Concept Mapping…Collective cognitive responsibility for the advancement of knowledge (2002)Collective cognitive responsi…AN OVERVIEW OF COOPERATIVE LEARNING (2002)AN OVERVIEW OF COOPERATIVE LE…Creativity and Collaborative Learning: A Practical Guide to Empowering Students and Teachers (1995)Creativity and Collaborative …What makes things fun to learn? heuristics for designing instructional computer games (1980)What makes things fun to lear…Towards an analysis of discourse : the English used by teachers and pupils (1975)Higher Levels of Agency for Children in Knowledge Building: A Challenge for the Design of New Knowledge Media (1991)Knowledge Building (2005)The International Handbook of Collaborative Learning (2013)Handbook of Self-Regulation of Learning and Performance (2017)The origins of intelligence in children. 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A meta‐analysis of recent studies (2012)A mobile gamification learning system for improving the learning motivation and achievements (2014)Digital Games, Design, and Learning (2015)The hidden costs of rewards (1976)Toward a Theory of Intrinsically Motivating Instruction* (1981)What Makes Things Fun to Learn? A Study of Intrinsically Motivating Computer Games. (1981)Gamification. using game-design elements in non-gaming contexts (2011)Gamifying learning experiences: Practical implications and outcomes (2013)A DYNAMIC THEORY OF PERSONALITY (1936)Cooperation and Competition: Theory and Research (1989)Towards more powerful learning environments through combining the perspectives of designers, teachers, and students (2005)Grasping the dynamic complexity of team learning: An integrative model for effective team learning in organisations (2010)Benefits of collaborative learning (2012)The Gamification of Learning: a Meta-analysis (2019)Digital Natives, Digital Immigrants Part 1 (2001)
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  • 2003Digital game-based learning3,290 cited
  • 2020Digital Game-Based Learning2,900 cited
  • 2008Digital Game-Based Learning in high school Computer Science education: Impact on educational effectiveness and student motivation1,872 cited
  • 1980What makes things fun to learn? heuristics for designing instructional computer games785 cited
  • 2009Cognitive and Social Constructivism: Developing Tools for an Effective Classroom.785 cited
  • 2013A concept map-embedded educational computer game for improving students' learning performance in natural science courses659 cited
  • 2003Liberal education in a knowledge society629 cited
  • 2010Using ubiquitous games in an English listening and speaking course: Impact on learning outcomes and motivation610 cited
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  • 2010Effects of constructing versus playing an educational game on student motivation and deep learning strategy use372 cited
  • 2012An online game approach for improving students’ learning performance in web-based problem-solving activities339 cited
  • 2010Learning in serious virtual worlds: Evaluation of learning effectiveness and appeal to students in the E-Junior project

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300 cited
  • 2012Development of a personalized educational computer game based on students’ learning styles294 cited
  • 1995Creativity and Collaborative Learning: A Practical Guide to Empowering Students and Teachers242 cited
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