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Designing Mobility: Pervasiveness as the Enchanting Tool of Mobility
11 references·0 citing·23 second hop
Designing Mobility: Pervasiveness as the Enchanting Tool of Mobility (2010)Designing Mobility: Pervasiveness as the …La muséologie (2021)La muséologiePervasive Games: Theory and Design (2009)Pervasive Games: Theory and D…Pervasive Games (2009)Pervasive GamesPublics Et Musées : La Confiance Éprouvée Joëlle Le Marec, L’Harmattan, « Communication et Civilisation », Paris, 2007. (2008)Publics Et Musées : La Confia…Publics et musées : la confiance éprouvée (2007)Publics et musées : la confia…A Next-Generation Audio-Guide System for Museums“SoundSpot”: An Experimental Study (2007)A Next-Generation Audio-Guide…RFID enhances visitors' museum experience at the Exploratorium (2005)RFID enhances visitors' museu…The Electronic Guidebook: A study of user experiences using mobile web content in a museum setting (2003)The Electronic Guidebook: A s…L'Exposition à l'œuvre : Stratégies de communication et médiation symbolique (1999)L'Exposition à l'œuvre : Stra…Le scénario d'une exposition (1997)Le scénario d'une expositionThe Handbook for Museums (1996)The Handbook for MuseumsA study of user experiences mediated by nomadic web content in a museum (2003)A strategy for third-party logistics systems: A case analysis using the blue ocean strategy☆ (2007)Enhancing user experience through pervasive information systems: The case of pervasive retailing (2007)From teachers to testers: How parents talk to novice and expert children in a natural history museum (2007)Le musée est-il vraiment un média ? (1992)Exposer un maitre ancien (2011)Public memories and private tastes: The shifting definitions of museums and their visitors in the UK (2006)A conceptual model for public relations in museums (2010)Management dynamics in the knowledge economy (2016)Game design as marketing: How game mechanics create demand for virtual goods (2010)The Pokémon GO Experience (2017)Uses and Gratifications of Pokémon Go: Why do People Play Mobile Location-Based Augmented Reality Games? (2018)Cross-Cultural Pragmatics and Translation: The Case of Museum Texts as Interlingual Representation (2014)Musée et numérique, enjeux et mutations (2014)De l’espace public au musée. Le seuil comme espace de médiation (2015)La culture scientifique : une médiation entre sciences et société (2009)Museographic Transposition: The Development of a Museum Exhibit on Animal Adaptations to Darkness (2010)The expositive discourse as pedagogical discourse: studying recontextualization in the production of a science museum exhibition (2014)Location- and Time-Based Information Delivery in Tourism (2003)Mystery in the museum (2005)Mobile Technology for Children: Designing for Interaction and Learning (2009)La table interactive du musée d’Histoire Naturelle de Lille (2014)Collaboration, Awareness, and Communication in Real-Life Escape Rooms (2017)
this work references cited by second hop

References

  • 2009Pervasive Games: Theory and Design443 cited
  • 2009Pervasive Games342 cited
  • 2005RFID enhances visitors' museum experience at the Exploratorium216 cited
  • 2003The Electronic Guidebook: A study of user experiences using mobile web content in a museum setting110 cited
  • 1996The Handbook for Museums69 cited
  • 2021La muséologie44 cited
  • 1999L'Exposition à l'œuvre : Stratégies de communication et médiation symbolique39 cited
  • 1997Le scénario d'une exposition14 cited
  • 2007Publics et musées : la confiance éprouvée10 cited
  • 2007A Next-Generation Audio-Guide System for Museums“SoundSpot”: An Experimental Study5 cited
  • 2008Publics Et Musées : La Confiance Éprouvée Joëlle Le Marec, L’Harmattan, « Communication et Civilisation », Paris, 2007.5 cited

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