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ABSTRACT The preservation of ergodic digital artifacts, such as videogames, is a complex and uncertain archival task. This study examines how fan fiction metadata can facilitate the preservation of digital experiences. Based on a preliminary assessment of fan fiction associated with the videogame Mass Effect , collections of fan fiction metadata constitute a promising resource to identify and document player experiences, particularly those involving game characters and their relationships.
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Stored only when both papers are in the corpus — 4 citations exist upstream.
Papers that cite the same references — the relational fallback while embeddings are still backfilling.
Imported from OpenAlex (CC0) — nothing here is generated.