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Gamifying collective human behavior with gameful digital rhetoric
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Gamifying collective human behavior with gameful digital rhetoric (2016)Gamifying collective human behavior with …International Journal of Humanities and Social Science (2018)International Journal of Huma…A definition for gamification: anchoring gamification in the service marketing literature (2016)A definition for gamification…Reality is broken: why games make us better and how they can change the world (2012)Reality is broken: why games …Defining gamification (2012)Defining gamificationFrom game design elements to gamefulness (2011)From game design elements to …Flourish: a visionary new understanding of happiness and well-being (2011)Flourish: a visionary new und…Persuasive games: the expressive power of videogames (2008)Persuasive games: the express…Designing games with a purpose (2008)Designing games with a purposePersuasive Games (2007)Persuasive GamesHalf-Real: Video Games between Real Rules and Fictional Worlds (2005)Half-Real: Video Games betwee…The Paradox of Choice: Why More Is Less (2004)The Paradox of Choice: Why Mo…Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions (2000)Intrinsic and Extrinsic Motiv…Flow: the psychology of optimal experience (1990)Flow: the psychology of optim…The Market for "Lemons": Quality Uncertainty and the Market Mechanism (1970)The Market for "Lemons": Qual…The Logic of Collective Action. (1966)The Logic of Collective Actio…The Logic of Collective Action: Public Goods and the Theory of Groups. (1966)The Logic of Collective Actio…Flow: The Psychology of Optimal Experience (1991)Gamification. using game-design elements in non-gaming contexts (2011)Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification (2014)Gamification in theory and action: A survey (2014)How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)Intrinsic Motivation and Self-Determination in Human Behavior (1985)Social Foundations of Thought and Action : A Social Cognitive Theory (1985)Intrinsic Motivation and Self-Determination in Human Behavior (1988)Motivational Beliefs, Values, and Goals (2002)Technology Acceptance Model 3 and a Research Agenda on Interventions (2008)Intrinsic and extrinsic motivation from a self-determination theory perspective: Definitions, theory, practices, and future directions (2020)Validation of the five-factor model of personality across instruments and observers. (1987)Through the Eyes of Students (2015)Cultural competence and cultural humility: A critical reflection on key cultural diversity concepts (2016)Coronavirus Stress, Optimism-Pessimism, Psychological Inflexibility, and Psychological Health: Psychometric Properties of the Coronavirus Stress Measure (2020)The benefits of playing video games. (2013)Gamification of Cognitive Assessment and Cognitive Training: A Systematic Review of Applications and Efficacy (2016)The Digital Workforce and the Workplace of the Future (2016)Flourishing Across Europe: Application of a New Conceptual Framework for Defining Well-Being (2011)The PERMA-Profiler: A brief multidimensional measure of flourishing (2016)PISA 2018 Assessment and Analytical Framework (2019)Beyond Money (2004)Handbook of Motivation at School (2009)The weirdest people in the world? (2010)Introduction: epistemic communities and international policy coordination (1992)Social Theory of International Politics (1999)Increasing Returns, Path Dependence, and the Study of Politics (2000)Subjective well-being: Three decades of progress. (1999)The role of positive emotions in positive psychology: The broaden-and-build theory of positive emotions. (2001)The benefits of being present: Mindfulness and its role in psychological well-being. (2003)The Evolution of Cooperation (1981)Corporate financing and investment decisions when firms have information that investors do not have (1984)The Resource-Based Theory of Competitive Advantage: Implications for Strategy Formulation (1991)Frame Alignment Processes, Micromobilization, and Movement Participation (1986)International Norm Dynamics and Political Change (1998)Varieties of Capitalism (2001)
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References

  • 1970The Market for "Lemons": Quality Uncertainty and the Market Mechanism22,977 cited
  • 2000Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions18,652 cited
  • 1990Flow: the psychology of optimal experience12,637 cited
  • 1966The Logic of Collective Action: Public Goods and the Theory of Groups.11,518 cited
  • 1966The Logic of Collective Action.11,364 cited
  • 2011From game design elements to gamefulness8,391 cited
  • 2011Flourish: a visionary new understanding of happiness and well-being5,543 cited
  • 2012Reality is broken: why games make us better and how they can change the world2,923 cited
  • 2018International Journal of Humanities and Social Science2,794 cited
  • 2004The Paradox of Choice: Why More Is Less2,512 cited
  • 2005Half-Real: Video Games between Real Rules and Fictional Worlds2,150 cited
  • 2008Persuasive games: the expressive power of videogames1,703 cited
  • 2007Persuasive Games1,528 cited
  • 2008Designing games with a purpose1,155 cited
  • 2012Defining gamification1,155 cited
  • 2016A definition for gamification: anchoring gamification in the service marketing literature

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