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Which interactions to foster the social dimension of museum visit?
12 references·0 citing·51 second hop
Which interactions to foster the social dimension of museum visit? (2015)Which interactions to foster the social d…The Museum Experience (2016)The Museum ExperienceGifting personal interpretations in galleries (2014)Gifting personal interpretati…An interaction device to foster discussions and engagement in museums (2014)An interaction device to fost…Exhibiting Emotion: Capturing Visitors’ Emotional Responses to Museum Artefacts (2013)Exhibiting Emotion: Capturing…ENCOURAGING MUSEUM VISITOR ENGAGEMENT USING SPONTANEOUS TALK-IN-INTERACTION AUDIO GUIDES (2012)ENCOURAGING MUSEUM VISITOR EN…A study of experience expectations of museum visitors (2011)A study of experience expecta…Potentials and Challenges of Mobile Media in Museums (2007)Potentials and Challenges of …Interaction and interactives: collaboration and participation with computer-based exhibits (2004)Interaction and interactives:…Leaving a Trace (2003)Leaving a TraceA study of user experiences mediated by nomadic web content in a museum (2003)A study of user experiences m…From Informing to Remembering: Deploying a Uniquitous System in an Interactive Science Museum (2002)From Informing to Remembering…Paying Attention: The Duration and Allocation of Visitors' Time in Museum Exhibitions (1997)Paying Attention: The Duratio…A circumplex model of affect. (1980)Learning from Museums: Visitor Experiences and the Making of Meaning (2000)Techniques to Identify Themes (2003)Emotion recognition using wireless signals (2016)Engaging the museum space: Mobilizing visitor engagement with digital content creation (2016)Multisensory museum experience: an integrative view and future research directions (2024)Grounding in communication. (1991)The psychology of curiosity: A review and reinterpretation. (1994)The Work of Art in the Age of Mechanical Reproduction (2007)Harnessing Technology for Promoting Undergraduate Art Education: A Novel Model that Streamlines Learning between Classroom, Museum, and Home (2014)Virtual Reality in Museums: Exploring the Experiences of Museum Professionals (2020)Interpersonalizing Intimate Museum Experiences (2021)Situated Learning (1991)Situated Learning: Legitimate Peripheral Participation. (1994)Communities of practice learning, meaning, and identity (1999)Interconnecting: museum visiting and exhibition design (2007)Equity in informal science education: developing an access and equity framework for science museums and science centres (2014)The Gift: The Form and Reason for Exchange in Archaic Societies. (1992)Lectures on Conversation (1995)Lectures on Conversation (1995)Supporting Group Coherence in a Museum Visit (2016)Human-Computer Interactions in Museums (2019)Human-Computer Interactions in Museums (2019)Seeing What We Build Together: Distributed Multimedia Learning Environments for Transformative Communications (1994)National Science Education Standards (1995)Teaching Children Science: A Project-Based Approach (1998)RFID enhances visitors' museum experience at the Exploratorium (2005)A visitor's guide in an active museum (2011)An experiential view to children learning in museums with Augmented Reality (2019)Review of Psychometric theory (2nd ed.). (1979)Welcome to the experience economy. (1998)Experiential Marketing (1999)Consumer behaviour in tourism: Concepts, influences and opportunities (2013)Exploring memorable cultural tourism experiences (2019)Innovating the cultural heritage museum service model through virtual reality and augmented reality: the effects on the overall visitor experience and satisfaction (2021)Institutional Ecology, `Translations' and Boundary Objects: Amateurs and Professionals in Berkeley's Museum of Vertebrate Zoology, 1907-39 (1989)Steps Toward an Ecology of Infrastructure: Design and Access for Large Information Spaces (1996)Talking about pictures: A case for photo elicitation (2002)Designing ubiquitous computing to enhance children's learning in museums (2006)Conducting Video Research in the Learning Sciences: Guidance on Selection, Analysis, Technology, and Ethics (2010)"Forget-me-not" Intimate Computing in Support of Human Memory (1994)Classroom 2000: An experiment with the instrumentation of a living educational environment (1999)The Electronic Guidebook: A study of user experiences using mobile web content in a museum setting (2003)Accounting for new technology in museum exhibtions (2005)A Review of Mobile Location-based Games for Learning across Physical and Virtual Spaces (2020)Theoretical perspectives on learning in an informal setting (2003)An Analysis of Visitor Circulation: Movement Patterns and the General Value Principle (2006)Zoo experiences: conversations, connections, and concern for animals (2008)Using the contextual model of learning to understand visitor learning from a science center exhibition (2005)A Short Review of School Field Trips: Key Findings from the Past and Implications for the Future (2008)Learning science in informal environments : people, places, and pursuits (2009)
this work references cited by second hop

References

  • 2016The Museum Experience944 cited
  • 2011A study of experience expectations of museum visitors305 cited
  • 1997Paying Attention: The Duration and Allocation of Visitors' Time in Museum Exhibitions211 cited
  • 2003A study of user experiences mediated by nomadic web content in a museum200 cited
  • 2004Interaction and interactives: collaboration and participation with computer-based exhibits124 cited
  • 2002From Informing to Remembering: Deploying a Uniquitous System in an Interactive Science Museum46 cited
  • 2003Leaving a Trace39 cited
  • 2014Gifting personal interpretations in galleries36 cited
  • 2013Exhibiting Emotion: Capturing Visitors’ Emotional Responses to Museum Artefacts24 cited
  • 2007Potentials and Challenges of Mobile Media in Museums22 cited
  • 2012ENCOURAGING MUSEUM VISITOR ENGAGEMENT USING SPONTANEOUS TALK-IN-INTERACTION AUDIO GUIDES3 cited
  • 2014An interaction device to foster discussions and engagement in museums1 cited

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