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The networked reception of transmedial universes: An experience-centered approach
8 references·1 citing·38 second hop
The networked reception of transmedial universes: An experience-centered approach (2016)The networked reception of transmedial un…Encoding and Decoding in the Television Discourse (2021)Encoding and Decoding in the …Game of Thrones: Transmedial Worlds, Fandom, and Social Gaming (2014)Game of Thrones: Transmedial …Transmedial Storytelling and Transfictionality (2013)Transmedial Storytelling and …Audience Value and Transmedia Products (2013)Audience Value and Transmedia…Transmedial Worlds - Rethinking Cyberworld Design (2004)Transmedial Worlds - Rethinki…Technology as experience (2004)Technology as experienceOn Netnography: Initial Reflections on Consumer Research Investigations of Cyberculture (1998)On Netnography: Initial Refle…Aesthetic Experience and Literary Hermeneutics (1985)Aesthetic Experience and Lite…Buck Rogers in the 25th century: Transmedia extensions of a pulp hero (2019)Buck Rogers in the 25th centu…The Act of Reading: A Theory of Aesthetic Response (1979)The Act of Reading: A Theory of Aesthetic Response (1980)Is There a Text in This Class? The Authority of Interpretive Communities (1983)Storyworlds across Media (2014)Transmedia characters: Theory and analysis (2019)Story and Discourse: Narrative Structure in Fiction and Film (1979)Hamlet on the holodeck: the future of narrative in cyberspace (1997)Paratexts: Thresholds of Interpretation (1997)Narration in Various Media (2009)Transmedia Storytelling: Industry Buzzword or New Narrative Experience? (2015)“They All Lived Happily Ever After. Obviously.”: Realism and Utopia in Game of Thrones-Based Alternate Universe Fairy Tale Fan Fiction (2016)The concept of perceived value: a systematic review of the research (2007)Opinion Leadership and Social Contagion in New Product Diffusion (2010)Customer engagement, buyer‐seller relationships, and social media (2012)Diseñando una recepción participativa para universos transmedia: roles y desafíos (2017)Transmedia storytellng strategy : how and why producers use transmedia storytelling for competitive advantage (2017)Journalism in the Twenty-First Century (2018)Sémiotique : dictionnaire raisonné de la théorie du langage (1979)The Role of the Reader. Explorations in the Semiotics of Texts (1981)Mimesis as Make-Believe: On the Foundations of the Representational Arts. (1993)Communication as Culture: Essays on Media and Society (1992)Life on the Screen: Identity in the Age of the Internet (1997)Sensitive research topics: netnography revisited (2005)Ethnographic Approaches to the Internet and Computer-Mediated Communication (2008)Born Unequal: A Study of the Helpfulness of User-Generated Product Reviews (2011)The Interpretation of Cultures (2017)A Meaning-Based Model of Advertising Experiences (1992)How Stories Make Us Feel: Toward an Embodied Narratology (2011)Language and Complex Systems (2015)Steering the Author Discourse: The Construction of Authorship in Quality TV, and the Case of Game of Thrones (2015)Mundos transmediales: revisión conceptual y perspectivas teóricas del arte de crear mundos (2016)World Building. Transmedia, Fans, Industries (2017)Positioning (2015)Parasocial relationship effects on customer equity in the social media context (2016)Decoding algorithms (2019)A Typology of Technology‐Enhanced Tourism Experiences (2013)Understanding Customer Experience Throughout the Customer Journey (2016)Consumer and Object Experience in the Internet of Things: An Assemblage Theory Approach (2017)
this work references cited by second hop

References

  • 2004Technology as experience1,013 cited
  • 1998On Netnography: Initial Reflections on Consumer Research Investigations of Cyberculture637 cited
  • 1985Aesthetic Experience and Literary Hermeneutics385 cited
  • 2021Encoding and Decoding in the Television Discourse342 cited
  • 2013Transmedial Storytelling and Transfictionality239 cited
  • 2004Transmedial Worlds - Rethinking Cyberworld Design225 cited
  • 2014Game of Thrones: Transmedial Worlds, Fandom, and Social Gaming42 cited
  • 2013Audience Value and Transmedia Products18 cited

Cited by

  • 2019Buck Rogers in the 25th century: Transmedia extensions of a pulp hero7 cited

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