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Information Behavior on Social Live Streaming Services
16 references·4 citing·50 second hop
Information Behavior on Social Live Streaming Services (2016)Information Behavior on Social Live Strea…To watch or to play, it is in the game: The game culture on Twitch.tv among performers, plays and audiences (2016)To watch or to play, it is in…Determinants of continued use of social media: the perspectives of uses and gratifications theory and perceived interactivity. (2015)Determinants of continued use…Preferences in the Use of Social Media for Seeking and Communicating Health and Lifestyle Information. (2014)Preferences in the Use of Soc…College Students' Use of Social Media for Health in the USA and Korea. (2014)College Students' Use of Soci…Looking for Information: A Survey of Research on Information Seeking, Needs, and Behavior (3rd ed.) (2013)Looking for Information: A Su…Building on models of information behaviour: linking information seeking and communication (2013)Building on models of informa…Why people use social networking sites: An empirical study integrating network externalities and motivation theory (2011)Why people use social network…Why do people use Facebook? (2011)Why do people use Facebook?To See and Be Seen: Celebrity Practice on Twitter (2011)To See and Be Seen: Celebrity…Information Markets: A Strategic Guideline for the I-Commerce (2011)Information Markets: A Strate…Online social networks: Why do students use facebook? (2010)Online social networks: Why d…Information Behavior (2010)Information BehaviorInformation Behavior and Information Practice: Reviewing the “Umbrella Concepts” of Information‐Seeking Studies (2007)Information Behavior and Info…Human Information Behavior (2000)Human Information BehaviorBeyond Boredom and Anxiety: Experiencing Flow in Work and Play (2000)Beyond Boredom and Anxiety: E…Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)Perceived Usefulness, Perceiv…Understanding customers’ stickiness of live streaming commerce platforms: an empirical study based on modified e-commerce system success model (2022)Understanding customers’ stic…COVID-19 Information Seeking on Digital Media and Preventive Behaviors: The Mediation Role of Worry (2020)COVID-19 Information Seeking …You Watch, You Give, and You Engage (2018)You Watch, You Give, and You …Utilitarian and Hedonic Motivations for Live Streaming Shopping (2018)Utilitarian and Hedonic Motiv…Belief, Attitude, Intention and Behavior: An Introduction to Theory and Research (1975)Self-efficacy mechanism in human agency. (1982)User Acceptance of Computer Technology: A Comparison of Two Theoretical Models (1989)A Theoretical Extension of the Technology Acceptance Model: Four Longitudinal Field Studies (2000)A new criterion for assessing discriminant validity in variance-based structural equation modeling (2014)The need to belong: Desire for interpersonal attachments as a fundamental human motivation. (1995)The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)The Benefits of Facebook “Friends:” Social Capital and College Students’ Use of Online Social Network Sites (2007)Social comparison, social media, and self-esteem. 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(1956)Instafame: Luxury Selfies in the Attention Economy (2015)Visibility labour: Engaging with Influencers’ fashion brands and #OOTD advertorial campaigns on Instagram (2016)Fostering Parasocial Relationships with Celebrities on Social Media: Implications for Celebrity Endorsement (2017)The Presentation of Self in Everyday Life (2023)The theory of planned behavior (1991)Online Social Networking and Addiction—A Review of the Psychological Literature (2011)Demographic differences in perceived benefits from gamification (2014)The Constitution of Society. Outline of the Theory of Structuration (1984)Situated Learning (1991)Situated Learning: Legitimate Peripheral Participation. (1994)Information practices of immigrants (2010)Looking for Information: A Survey of Research on Information Seeking, Needs, and Behavior (2016)Qualitative data analysis (2018)Extrinsic and Intrinsic Motivation to Use Computers in the Workplace 1 (1992)Work and/or Fun: Measuring Hedonic and Utilitarian Shopping Value (1994)The role of live streaming in building consumer trust and engagement with social commerce sellers (2018)How live streaming influences purchase intentions in social commerce: An IT affordance perspective (2019)The effects of match-ups on the consumer attitudes toward internet celebrities and their live streaming contents in the context of product endorsement (2019)Factor Analysis: Statistical Methods and Practical Issues (1978)Basics of Qualitative Research (3rd ed.): Techniques and Procedures for Developing Grounded Theory (2008)I tweet honestly, I tweet passionately: Twitter users, context collapse, and the imagined audience (2010)See now, act now: How to interact with customers to enhance social commerce engagement? (2020)Effects of customer trust on engagement in live streaming commerce: mediating role of swift guanxi (2021)How customer engagement in the live-streaming affects purchase intention and customer acquisition, E-tailer's perspective (2022)ON USER STUDIES AND INFORMATION NEEDS (1981)The Efficient Assessment of Need for Cognition (1984)Seeking Meaning: A Process Approach to Library and Information Services (1994)Explaining knowledge sharing in organizations through the dimensions of social capital (2004)Information grounds and the use of need‐based services by immigrants in Queens, New York: A context‐based, outcome evaluation approach (2004)Effectiveness of virtual reality-based instruction on students' learning outcomes in K-12 and higher education: A meta-analysis (2013)The Rise of Motivational Information Systems: A Review of Gamification Research (2017)Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learning (2021)
this work references cited by second hop

References

  • 1989Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology75,250 cited
  • 2011Why people use social networking sites: An empirical study integrating network externalities and motivation theory1,616 cited
  • 2000Human Information Behavior1,551 cited
  • 2010Online social networks: Why do students use facebook?1,516 cited
  • 2011Why do people use Facebook?1,437 cited
  • 2011To See and Be Seen: Celebrity Practice on Twitter1,399 cited
  • 2000Beyond Boredom and Anxiety: Experiencing Flow in Work and Play1,282 cited
  • 2007Information Behavior and Information Practice: Reviewing the “Umbrella Concepts” of Information‐Seeking Studies604 cited
  • 2013Building on models of information behaviour: linking information seeking and communication193 cited
  • 2016To watch or to play, it is in the game: The game culture on Twitch.tv among performers, plays and audiences120 cited
  • 2013Looking for Information: A Survey of Research on Information Seeking, Needs, and Behavior (3rd ed.)94 cited
  • 2015Determinants of continued use of social media: the perspectives of uses and gratifications theory and perceived interactivity.65 cited
  • 2010Information Behavior45 cited
  • 2011Information Markets: A Strategic Guideline for the I-Commerce44 cited

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  • 2014College Students' Use of Social Media for Health in the USA and Korea.26 cited
  • 2014Preferences in the Use of Social Media for Seeking and Communicating Health and Lifestyle Information.22 cited
  • Cited by

    • 2018You Watch, You Give, and You Engage412 cited
    • 2018Utilitarian and Hedonic Motivations for Live Streaming Shopping370 cited
    • 2020COVID-19 Information Seeking on Digital Media and Preventive Behaviors: The Mediation Role of Worry321 cited
    • 2022Understanding customers’ stickiness of live streaming commerce platforms: an empirical study based on modified e-commerce system success model107 cited