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How to Control a Mobile Game
3 references·3 citing·20 second hop
How to Control a Mobile Game (2016)How to Control a Mobile GameDesigning Mobile Apps for Visually Impaired and Blind Users (2012)Designing Mobile Apps for Vis…An exploratory study on non-visual mobile phone interfaces for games (2008)An exploratory study on non-v…Computer games and visually impaired people (2007)Computer games and visually i…Mobile Game Accessibility Guidelines for Users with Dual Concurrent Disabilities: A Systematic Literature Review (2026)Mobile Game Accessibility Gui…A Systematic Survey on Android API Usage for Data-driven Analytics with Smartphones (2022)A Systematic Survey on Androi…Accessibility of Mobile Card Games (2020)Accessibility of Mobile Card …Homo Ludens: A Study of the Play-Element in Culture. (1951)A Theory of Semiotics (1976)Metaphors We Live By (2003)"Eu também quero jogar!": reavaliando as práticas e diretrizes de acessibilidade em jogos (2011)Computer Entertainment Technologies for the Visually Impaired: An Overview. (2021)Nothing About Us Without Us: Reflections on the Protagonism of a Person with Low Vision in Human-Computer Interaction (2024)Game accessibility case study : Terraformers - a real-time 3D graphic game (2004)BraillePlay (2014)Game Accessibility for the Blind: Current Overview and the Potential Application of Audio Description as the Way Forward (2016)Exploring Asymmetric Roles in Mixed-Ability Gaming (2021)Game accessibility: a survey (2010)Design Guidelines for Audio Games (2013)Preferred Reporting Items for Systematic Reviews and Meta-Analyses: The PRISMA Statement (2009)Preferred Reporting Items for Systematic Reviews and Meta-Analyses: The PRISMA Statement (2009)Preferred reporting items for systematic reviews and meta-analyses: the PRISMA Statement. (2009)Preferred reporting items for systematic review and meta-analysis protocols (PRISMA-P) 2015 statement (2015)Video Captions Benefit Everyone (2015)Evaluation of Smart Phone Applications Accessibility for Blind Users (2015)Blind users’ expectations of touch interfaces: factors affecting interface accessibility of touchscreen-based smartphones for people with moderate visual impairment (2017)Factors influencing the intention of persons with visual impairment to adopt mobile applications based on the UTAUT model (2020)
this work references cited by second hop

References

  • 2007Computer games and visually impaired people69 cited
  • 2012Designing Mobile Apps for Visually Impaired and Blind Users28 cited
  • 2008An exploratory study on non-visual mobile phone interfaces for games22 cited

Cited by

  • 2022A Systematic Survey on Android API Usage for Data-driven Analytics with Smartphones13 cited
  • 2020Accessibility of Mobile Card Games3 cited
  • 2026Mobile Game Accessibility Guidelines for Users with Dual Concurrent Disabilities: A Systematic Literature Review2 cited

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