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A major survey involving over 1,500 mail questionnaires was undertaken ten years ago to determine the extent of business simulation game usage in academia and in business training programs. The current paper updates the earlier study through a mailing of 1,583 questionnaires to business school deans, business faculty, and training and development managers in industry. The findings from the present study show that business simulation game usage in academia and in industry has continued to grow over the past ten years with expectations of further growth.
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Stored only when both papers are in the corpus — 10 citations exist upstream.
Papers that cite the same references — the relational fallback while embeddings are still backfilling.
Imported from OpenAlex (CC0) — nothing here is generated.