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Developments In Business Simulation & Experiential Exercises, Volume 23, 1996 BUSINESS SIMULATION GAMES: CURRENT USAGE LEVELS A TEN YEAR UPDATE
6 references·0 citing·23 second hop
Developments In Business Simulation & Experiential Exercises, Volume 23, 1996 BUSINESS SIMULATION GAMES: CURRENT USAGE LEVELS A TEN YEAR UPDATE (1996)Developments In Business Simulation & Exp…A History of Business Teaching Games in English-Speaking and Post-Socialist Countries: The Origination and Diffusion of a Management Education and Development Technology (1993)A History of Business Teachin…Business Computerized Simulation: The Australian Experience (1991)Business Computerized Simulat…A Survey of the Use of Business Games in Academia and Business (1987)A Survey of the Use of Busine…Computer simulation in business (1981)Computer simulation in busine…Business games handbook (1969)Business games handbookLearning from Experience in Business Decision Games (1959)Learning from Experience in B…On the Construction of a Multi-Stage, Multi-Person Business Game (1957)Top management decision simulation : the AMA approach (1957)Theories of learning. (1948)Field Theory in Social Science (1952)The Modern practice of adult education : andragogy versus pedagogy / (1970)Charting the experiential territory (2002)Developments in Business Gaming (2008)The effect of educational games on medical students’ learning outcomes: A systematic review: BEME Guide No 14 (2010)Student Perceptions of Skill Acquisition through Cases and a General Management Simulation (1986)Business simulations: dynamic, computer based case studies for management development (1997)Use of Business Simulation Games in Hong Kong (2003)A utilização de jogos e simulações de empresas nos cursos de graduação em administração no estado da Bahia (2012)The Role of Management Games in Education and Research (1961)Business research methods (1978)Role-Event Gaming Simulation in Management Education (1989)An Exploratory Taxonomy of Business Games (2013)The Evolution of Simulation-Based Learning Across the Disciplines, 1965–2018: A Science Map of the Literature (2019)Integration of artificial intelligence and simulation in a comprehensive decision-support system (1986)Measuring the Impact of a Marketing Simulation Game (2016)Study on the Influence Mechanism of Virtual Simulation Game Learning Experience on Student Engagement and Entrepreneurial Skill Development (2022)THE USES OF BUSINESS GAMING IN EDUCATION AND LABORATORY RESEARCH* (1973)Interdisciplinary Teaching Combined with Computer-Based Simulation: A Descriptive Model (2000)Review of educational use of games and simulations. (2000)
this work references cited by second hop

References

  • 1987A Survey of the Use of Business Games in Academia and Business145 cited
  • 1993A History of Business Teaching Games in English-Speaking and Post-Socialist Countries: The Origination and Diffusion of a Management Education and Development Technology132 cited
  • 1969Business games handbook73 cited
  • 1981Computer simulation in business70 cited
  • 1959Learning from Experience in Business Decision Games47 cited
  • 1991Business Computerized Simulation: The Australian Experience26 cited

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