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The Benefits of Active Video Games for Educational and Physical Activity Approaches: A Systematic Review
16 references·2 citing·38 second hop
The Benefits of Active Video Games for Educational and Physical Activity Approaches: A Systematic Review (2016)The Benefits of Active Video Games for Ed…Digital Game-Based Learning (2020)Digital Game-Based LearningGameplay Engagement and Learning in Game-Based Learning (2015)Gameplay Engagement and Learn…Learning as Transformation (2011)Learning as TransformationUsing game theory and Competition-based Learning to stimulate student motivation and performance (2010)Using game theory and Competi…Henry Jenkins (2006), Confronting the Challenges of Participatory Culture: Media Education for the 21st Century, Chicago: The MacArthur Foundation (2010)Henry Jenkins (2006), Confron…Exploring the potential of computer and video games for health and physical education: A literature review (2009)Exploring the potential of co…Confronting the challenges of participatory cultures (media education for the 21st century) (2009)Confronting the challenges of…Understanding Video Games: The Essential Introduction (2008)Understanding Video Games: Th…Confronting the Challenges of Participatory Culture: Media Education for the 21st Century (2006)Confronting the Challenges of…Computer Gaming and Interactive Simulations for Learning: A Meta-Analysis (2006)Computer Gaming and Interacti…Situated Language and Learning: A Critique of Traditional Schooling (2004)Situated Language and Learnin…Digital game-based learning (2003)Digital game-based learningThe emotionally intelligent workplace : how to select for, measure, and improve emotional intelligence in individuals, groups, and organizations (2001)The emotionally intelligent w…Learning as Transformation: Critical Perspectives on a Theory in Progress. The Jossey-Bass Higher and Adult Education Series. (2000)Learning as Transformation: C…Learning as Transformation (1999)Learning as TransformationClassrooms: Goals, structures, and student motivation. (1992)Classrooms: Goals, structures…Producción científica sobre integración de TIC a la Educación Física. Estudio bibliométrico en el periodo 1995-2017 (Scientific production on the integration of ICT to Physical Education. Bibliometric study in the period 1995-2017) (2020)Producción científica sobre i…Effectiveness of Serious Games to Increase Physical Activity in Children With a Chronic Disease: Systematic Review With Meta-Analysis (2020)Effectiveness of Serious Game…Seriously considering play: Designing interactive learning environments based on the blending of microworlds, simulations, and games (1996)A META‐ANALYTIC EXAMINATION OF THE INSTRUCTIONAL EFFECTIVENESS OF COMPUTER‐BASED SIMULATION GAMES (2011)The benefits of playing video games. 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References

  • 1992Classrooms: Goals, structures, and student motivation.6,461 cited
  • 2006Confronting the Challenges of Participatory Culture: Media Education for the 21st Century3,173 cited
  • 2003Digital game-based learning3,104 cited
  • 2020Digital Game-Based Learning2,893 cited
  • 2004Situated Language and Learning: A Critique of Traditional Schooling2,321 cited
  • 2009Confronting the challenges of participatory cultures (media education for the 21st century)1,563 cited
  • 2006Computer Gaming and Interactive Simulations for Learning: A Meta-Analysis936 cited
  • 2010Using game theory and Competition-based Learning to stimulate student motivation and performance685 cited
  • 2000Learning as Transformation: Critical Perspectives on a Theory in Progress. The Jossey-Bass Higher and Adult Education Series.644 cited
  • 2001The emotionally intelligent workplace : how to select for, measure, and improve emotional intelligence in individuals, groups, and organizations609 cited
  • 2009Exploring the potential of computer and video games for health and physical education: A literature review564 cited
  • 2011Learning as Transformation563 cited
  • 2008Understanding Video Games: The Essential Introduction557 cited
  • 2015Gameplay Engagement and Learning in Game-Based Learning547 cited

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  • 1999Learning as Transformation385 cited
  • 2010Henry Jenkins (2006), Confronting the Challenges of Participatory Culture: Media Education for the 21st Century, Chicago: The MacArthur Foundation279 cited
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    • 2020Effectiveness of Serious Games to Increase Physical Activity in Children With a Chronic Disease: Systematic Review With Meta-Analysis33 cited
    • 2020Producción científica sobre integración de TIC a la Educación Física. Estudio bibliométrico en el periodo 1995-2017 (Scientific production on the integration of ICT to Physical Education. Bibliometric study in the period 1995-2017)18 cited