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E-Learning for All? Maximizing the Impact of Multimedia Resources for Learners with Disabilities
3 references·2 citing·22 second hop
E-Learning for All? Maximizing the Impact of Multimedia Resources for Learners with Disabilities (2009)E-Learning for All? Maximizing the Impact…Accessible e-learning material: a no-frills avenue for didactical experts (2004)Accessible e-learning materia…Games, Motivation, and Learning: A Research and Practice Model (2002)Games, Motivation, and Learni…Interactive Multimedia and Learning: Realizing the Benefits (2001)Interactive Multimedia and Le…Comparison of students using electronic learning website of University of South Africa (2019)Comparison of students using …Comparison of Students Using Electronic Learning Website of the University of South Africa (2019)Comparison of Students Using …Universal accessibility in HCI: Process-oriented design guidelines and tool requirements (1999)Techniques for Web Content Accessibility Guidelines 1.0 (2000)Bridging the gap (2003)The Design of an Authoring Interface to Make eLearning Content Accessible (2005)A Boosting Approach to eContent Development for Learners with Special Needs (2006)Automatically producing IMS AccessForAll Metadata (2006)Self-efficacy: Toward a unifying theory of behavioral change. (1977)Intrinsic Motivation and Self-Determination in Human Behavior (1985)Social Foundations of Thought and Action : A Social Cognitive Theory (1985)A systematic literature review of empirical evidence on computer games and serious games (2012)A meta-analysis of the cognitive and motivational effects of serious games. (2013)How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)Thought and language (1962)Educational Psychology: A Cognitive View (1968)Mind in Society: The Development of Higher Psychological Processes (1978)Making training more cognitively effective: Making videos interactive (2009)The impact of animation interactivity on novices’ learning of introductory statistics (2010)The use of social networking platforms for sexual health promotion: identifying key strategies for successful user engagement (2015)Maximum accessibility : making your Web site more usable for everyone (2002)The role of accessibility in a universal web (2014)Determinants of perceived usefulness of e-learning systems (2016)The Convention on the Rights of Persons with Disabilities (2017)
this work references cited by second hop

References

  • 2002Games, Motivation, and Learning: A Research and Practice Model3,211 cited
  • 2001Interactive Multimedia and Learning: Realizing the Benefits264 cited
  • 2004Accessible e-learning material: a no-frills avenue for didactical experts11 cited

Cited by

  • 2019Comparison of students using electronic learning website of University of South Africa2 cited
  • 2019Comparison of Students Using Electronic Learning Website of the University of South Africa2 cited

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