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Enhancing augmented reality with cognitive and knowledge perspectives: a case study in museum exhibitions
1 references·9 citing·45 second hop
Enhancing augmented reality with cognitive and knowledge perspectives: a case study in museum exhibitions (2016)Enhancing augmented reality with cognitiv…Art, space and technology: how the digitisation and digitalisation of art space affect the consumption of art—a critical approach (2015)Art, space and technology: ho…Exploring Key Factors Influencing the Processual Experience of Visitors in Metaverse Museum Exhibitions: An Approach Based on the Experience Economy and the SOR Model (2025)Exploring Key Factors Influen…Affective Empathic Interaction in Museum Narrative: Interactive Response Between History and Tourists’ Culture (2025)Affective Empathic Interactio…Development and Design Case Function Comparison of Panoramic Roaming System of Virtual Museum Based on Pano2VR (2022)Development and Design Case F…A Study of Factors Influencing the Continuance Intention to the Usage of Augmented Reality in Museums (2022)A Study of Factors Influencin…A Methodology to Develop Extended Reality Applications for Exhibition Spaces in Museums (2022)A Methodology to Develop Exte…Facing Covid-19: the digitalization path of Opera di Santa Maria del Fiore in Florence (2021)Facing Covid-19: the digitali…The Applications of Digital Reality in Creative and Oceanic Cultural Industries (2019)The Applications of Digital R…Employing Digital Reality Technologies in Art Exhibitions and Museums (2019)Employing Digital Reality Tec…Augmenting Museum Communication Services to Create Young Audiences (2019)Augmenting Museum Communicati…Users of the world, unite! The challenges and opportunities of Social Media (2009)The Participatory Museum (2010)Public engagement with climate imagery in a changing digital landscape (2018)Welcome to the experience economy (2019)The impact of COVID-19 on museums in the digital era: Practices and challenges in Hong Kong (2022)The impact of digitalisation and digitisation in museums on memory-making (2024)Eight criteria for practice-based research in the creative and cultural industries (2008)Comparison of engagement and emotional responses of older and younger adults interacting with 3D cultural heritage artefacts on personal devices (2015)A content service deployment plan for metaverse museum exhibitions—Centering on the combination of beacons and HMDs (2016)An approach to environmental psychology (1974)Welcome to the experience economy. 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this work references cited by second hop

References

  • 2015Art, space and technology: how the digitisation and digitalisation of art space affect the consumption of art—a critical approach65 cited

Cited by

  • 2022A Study of Factors Influencing the Continuance Intention to the Usage of Augmented Reality in Museums37 cited
  • 2019Augmenting Museum Communication Services to Create Young Audiences36 cited
  • 2019Employing Digital Reality Technologies in Art Exhibitions and Museums20 cited
  • 2022Development and Design Case Function Comparison of Panoramic Roaming System of Virtual Museum Based on Pano2VR16 cited
  • 2021Facing Covid-19: the digitalization path of Opera di Santa Maria del Fiore in Florence15 cited
  • 2025Exploring Key Factors Influencing the Processual Experience of Visitors in Metaverse Museum Exhibitions: An Approach Based on the Experience Economy and the SOR Model9 cited
  • 2019The Applications of Digital Reality in Creative and Oceanic Cultural Industries5 cited
  • 2025Affective Empathic Interaction in Museum Narrative: Interactive Response Between History and Tourists’ Culture3 cited
  • 2022A Methodology to Develop Extended Reality Applications for Exhibition Spaces in Museums2 cited

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