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Serious storytelling – a first definition and review
6 references·15 citing·32 second hop
Serious storytelling – a first definition and review (2016)Serious storytelling – a first definition…The Language of New Media (2002)The Language of New MediaNarrative as virtual reality: immersion and interactivity in literature and electronic media (2001)Narrative as virtual reality:…A History of Narrative Film (1996)A History of Narrative FilmA History of Narrative Film (1980)A History of Narrative FilmFilm Art: An Introduction (1979)Film Art: An IntroductionUnderstanding Media: The Extensions of Man (1964)Understanding Media: The Exte…The Use of Narrative in Science and Health Communication: A Scoping Review (2023)The Use of Narrative in Scien…Exploring the Impact of Gamification Elements in Brand Apps on the Purchase Intention of Consumers (2023)Exploring the Impact of Gamif…Unified waste metrics: A gamified tool in next-generation strategic planning (2022)Unified waste metrics: A gami…Stratégies de résilience et de promotion du terroir (2022)Stratégies de résilience et d…Storytelling en la Guerra Rusia-Ucrania (2022)Storytelling en la Guerra Rus…Storytelling as a Research Tool Used to Explore Insights and as an Intervention in Public Health: A Systematic Narrative Review (2021)Storytelling as a Research To…Creativity in Criticality: tools for Generation Z students in STEM (2021)Creativity in Criticality: to…Narrative and aesthetics as antecedents of perceived learning in serious games (2020)Narrative and aesthetics as a…Informal multimedia biodiversity awareness event as a digital ecology for promoting culture of science (2020)Informal multimedia biodivers…Activist identity construction of Madam C.J. Walker (2020)Activist identity constructio…“StoryWeb”: A storytelling‐based knowledge‐sharing application among multiple stakeholders (2020)“StoryWeb”: A storytelling‐ba…The Story of the Markham Car Collection: A Cross-Platform Panoramic Tour of Contested Heritage (2019)The Story of the Markham Car …Story, Storyteller, and Storytelling (2018)Story, Storyteller, and Story…Becoming a guide for pilgrims in a time of secularization (2018)Becoming a guide for pilgrims…Storytelling digital en comunicación corporativa: comparativa entre IBEX 35 y Dow Jones (2017)Storytelling digital en comun…Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions (2000)The role of transportation in the persuasiveness of public narratives. (2000)Time Flies When You’re Having Fun: Cognitive Absorption and Beliefs About Information Technology Usage1 (2000)The Primacy of Perception: And Other Essays on Phenomenological Psychology, the Philosophy of Art, History and Politics. (1967)A Model of Effects of Narrative as Culture-Centric Health Promotion (2010)Reviewing studies with diverse designs: the development and evaluation of a new tool (2011)Structural equation modeling in practice: A review and recommended two-step approach. (1988)Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)The theory of planned behavior (1991)Exploring consumer purchase intention in cross-boundary retail alliances with gamified OMO virtual-physical fusion services (2023)How gamification elements benefit brand love: the moderating effect of immersion (2023)Online marketing campaigns’ aesthetics: Measuring the direct effect on customers’ decision-making (2024)Narration as a human communication paradigm: The case of public moral argument (1984)Using Narrative Communication as a Tool for Health Behavior Change: A Conceptual, Theoretical, and Empirical Overview (2006)Using narratives and storytelling to communicate science with nonexpert audiences (2014)Knowledge and Critical Pedagogy (2008)Documents and Bureaucracy (2010)The Platformization of the Web: Making Web Data Platform Ready (2015)The identification of target and source in pictorial metaphors (2002)Flow and Media Enjoyment (2004)Film tourism – Evolution, progress and prospects (2012)Paranoid Reading and Reparative Reading; or, You’re So Paranoid, You Probably Think This Introduction is About You EVE KOSOFSKY SEDGWICK (1997)The Discipline and Practice of Qualitative Research (2005)Anorexic dis(connection): managing anorexia as an illness and an identity (2006)Club cultures: music, media and subcultural capital (1996)Marketing in Hypermedia Computer-Mediated Environments: Conceptual Foundations (1996)Social Implications of the Internet (2001)The Cambridge Introduction to Narrative (2008)Basic Elements of Narrative (2009)The decline and fall of the European film industry: sunk costs, market size, and market structure, 1890–19271 (2005)In with the old, in with the new: capabilities, strategies, and performance among the Hollywood studios (2009)Creative industries in “developing” countries: Questioning country classifications in the UNCTAD creative economy reports (2014)
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References

  • 1964Understanding Media: The Extensions of Man12,311 cited
  • 2002The Language of New Media5,017 cited
  • 2001Narrative as virtual reality: immersion and interactivity in literature and electronic media1,069 cited
  • 1979Film Art: An Introduction892 cited
  • 1980A History of Narrative Film229 cited
  • 1996A History of Narrative Film194 cited

Cited by

  • 2023The Use of Narrative in Science and Health Communication: A Scoping Review73 cited
  • 2023Exploring the Impact of Gamification Elements in Brand Apps on the Purchase Intention of Consumers65 cited
  • 2021Storytelling as a Research Tool Used to Explore Insights and as an Intervention in Public Health: A Systematic Narrative Review63 cited
  • 2020Narrative and aesthetics as antecedents of perceived learning in serious games52 cited
  • 2022Unified waste metrics: A gamified tool in next-generation strategic planning52 cited
  • 2020“StoryWeb”: A storytelling‐based knowledge‐sharing application among multiple stakeholders26 cited
  • 2021Creativity in Criticality: tools for Generation Z students in STEM14 cited
  • 2020Activist identity construction of Madam C.J. Walker14 cited
  • 2020Informal multimedia biodiversity awareness event as a digital ecology for promoting culture of science

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work

13 cited
  • 2018Story, Storyteller, and Storytelling9 cited
  • 2022Storytelling en la Guerra Rusia-Ucrania5 cited
  • 2019The Story of the Markham Car Collection: A Cross-Platform Panoramic Tour of Contested Heritage5 cited
  • 2017Storytelling digital en comunicación corporativa: comparativa entre IBEX 35 y Dow Jones5 cited
  • 2018Becoming a guide for pilgrims in a time of secularization4 cited
  • 2022Stratégies de résilience et de promotion du terroir0 cited