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Serious Games Application Examples
5 references·1 citing·23 second hop
Serious Games Application Examples (2016)Serious Games Application ExamplesIntroduction (2016)IntroductionThe Gameful World (2015)The Gameful WorldSerious Games and Edutainment Applications (2011)Serious Games and Edutainment…Serious Games (2009)Serious Games‘Ere Be Dragons: heartfelt gaming (2006)‘Ere Be Dragons: heartfelt ga…Designing a Mobile Serious Game for Raising Awareness of Diabetic Children (2020)Designing a Mobile Serious Ga…Homo Ludens: A Study of the Play-Element in Culture. (1951)Man, Play, and Games. (1963)The Role of the Reader. Explorations in the Semiotics of Texts (1981)The machine in the ghost (2012)Designing for Exertion (2015)Games for Change—A Comparative Systematic Review of Persuasive Strategies in Games for Behavior Change (2022)Qualitative Data Analysis: An Expanded Sourcebook (1994)The Art of Case Study Research (1996)Rules of Play: Game Design Fundamentals (2003)An Automatic Scenario Control in Serious Game to Visualize Tourism Destinations Recommendation (2021)Identifying Key Principles and Commonalities in Digital Serious Game Design Frameworks: Scoping Review (2024)Serious Games and Virtual Worlds in Education, Professional Development, and Healthcare (2012)Game-based Learning approach and Serious Games to learn while you play (2023)Personalised Learning through Context-Based Adaptation in the Serious Games with Gating Mechanism (2023)Assessing 21st Century Skills: Summary of a Workshop (2011)Learning factories for future oriented research and education in manufacturing (2017)Enhancing student learning experience with technology-mediated gamification: An empirical study (2018)Applied Games – In Search of a New Definition (2015)A Wide View on Gamification (2018)A framework and immersive serious game for mild cognitive impairment (2021)Identification With Video Game Characters as Automatic Shift of Self-Perceptions (2010)Player Identification in Online Games: Validation of a Scale for Measuring Identification in MMOGs (2012)A Brief History of Serious Games (2016)
this work references cited by second hop

References

  • 2009Serious Games500 cited
  • 2011Serious Games and Edutainment Applications315 cited
  • 2015The Gameful World139 cited
  • 2016Introduction38 cited
  • 2006‘Ere Be Dragons: heartfelt gaming36 cited

Cited by

  • 2020Designing a Mobile Serious Game for Raising Awareness of Diabetic Children33 cited

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