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Encyclopedia of the Sciences of Learning
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  • 2017Learning factories for future oriented research and education in manufacturing355 cited
  • 2017A meta-analysis with examination of moderators of student cognition, affect, and learning outcomes while using serious educational games, serious games, and simulations352 cited
  • 2016Subjective Well-Being, Test Anxiety, Academic Achievement: Testing for Reciprocal Effects318 cited
  • 2018The interplay of leadership, absorptive capacity, and organizational learning culture in open innovation: Testing a moderated mediation model309 cited
  • 2019Towards an Education for the Circular Economy (ECE): Five Teaching Principles and a Case Study266 cited
  • 2013Cognitive, metacognitive and motivational perspectives on preflection in self-regulated online learning251 cited
  • 2016Sharing instructors experience of learning management system: A technology perspective of user satisfaction in distance learning course194 cited
  • 2019Learning and Everyday Life191 cited
  • 2016Improving children's cognitive modifiability by dynamic assessment in 3D Immersive Virtual Reality environments182 cited
  • 2019Student-centred digital game–based learning: a conceptual framework and survey of the state of the art169 cited
  • 2012Review Article: The past, present and future of organization development: Taking the long view161 cited
  • 2017A review of methodological applications of social network analysis in computer-supported collaborative learning

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156 cited
  • 2012Teaching Is a Natural Cognitive Ability for Humans148 cited
  • 2016Effects of a computer-assisted formative assessment intervention based on multiple-tier diagnostic items and different feedback types147 cited
  • 2014The work avoidance goal construct: Examining its structure, antecedents, and consequences134 cited
  • 2016Benefits of educational games as an introductory activity in industrial engineering education132 cited