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ICT-Based Fall Prevention System for Older Adults
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References

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  • 2010Older adults talk technology: Technology usage and attitudes1,120 cited
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  • 2007Digital game design for elderly users536 cited
  • 2006Phenomenology of Perception486 cited
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  • 2015An Age-Old Problem460 cited
  • 2007Considerations for the design of exergames371 cited
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  • 2012A Systematic Review of Randomized Controlled Trials on the Effectiveness of Computer-Tailored Physical Activity and Dietary Behavior Promotion Programs: an Update245 cited
  • 2012Promoting ICT innovations for the ageing population in Japan86 cited

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  • 2013Designing for the living room78 cited
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    • 2020Social Technology Appropriation in Dementia: Investigating the Role of Caregivers in Engaging People with Dementia with a Videogame-based Training System48 cited
    • 2018Designing for Sustainability: Key Issues of ICT Projects for Ageing at Home40 cited
    • 2022Examining Identity as a Variable of Health Technology Research for Older Adults: A Systematic Review40 cited
    • 2018Facilitating Collaboration and Social Experiences with Videogames in Dementia34 cited
    • 2022Assistive digital technology to promote quality of life and independent living for older adults through improved self-regulation: a scoping review29 cited
    • 2021Study on the Types of Elderly Intelligent Health Management Technology and the Influencing Factors of Its Adoption26 cited
    • 2018Ambient Assisted Living: Systematic Review21 cited
    • 2024“I Don’t Want to Become a Number’’: Examining Different Stakeholder Perspectives on a Video-Based Monitoring System for Senior Care with Inherent Privacy Protection (by Design).18 cited
    • 2018Designing for way-finding as practices – A study of elderly people's mobility16 cited
    • 2023Changed Digital Technology Perceptions and Influencing Factors among Older Adults during the COVID-19 Pandemic14 cited
    • 2024Beyond digital privacy: Uncovering deeper attitudes toward privacy in cameras among older adults12 cited
    • 2024The Jade Gateway to Exergaming: How Socio-Cultural Factors Shape Exergaming Among East Asian Older Adults11 cited