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Using a video game to teach supply chain and logistics management
16 references·0 citing·54 second hop
Using a video game to teach supply chain and logistics management (2016)Using a video game to teach supply chain …Supply Chain Management: A Logistics Perspective (2014)Supply Chain Management: A Lo…Enhancing Cognition with Video Games: A Multiple Game Training Study (2013)Enhancing Cognition with Vide…Digital game-based learning: Impact of instructions and feedback on motivation and learning effectiveness (2013)Digital game-based learning: …The impact of adventure video games on foreign language learning and the perceptions of learners (2012)The impact of adventure video…Building virtual cities, inspiring intelligent citizens: Digital games for developing students’ problem solving and learning motivation (2012)Building virtual cities, insp…The impact of a simulation game on operations management education (2011)The impact of a simulation ga…Advancements and trends in digital game‐based learning research: a review of publications in selected journals from 2001 to 2010 (2011)Advancements and trends in di…Murder on Grimm Isle: The impact of game narrative design in an educational game‐based learning environment (2010)Murder on Grimm Isle: The imp…Effects of constructing versus playing an educational game on student motivation and deep learning strategy use (2010)Effects of constructing versu…Investigating the impact of video games on high school students’ engagement and learning about genetics (2009)Investigating the impact of v…Assessing the Relationship of Student-Instructor and Student-Student Interaction to Student Learning and Satisfaction in Web-Based Online Learning Environment (2009)Assessing the Relationship of…Digital Game-Based Learning in high school Computer Science education: Impact on educational effectiveness and student motivation (2008)Digital Game-Based Learning i…Motivations for Play in Online Games (2006)Motivations for Play in Onlin…Game playing and operations management education (2006)Game playing and operations m…Video Games and the Future of Learning (2005)Video Games and the Future of…Supply Chain Logistics Management (2002)Supply Chain Logistics Manage…The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)Motivational Beliefs, Values, and Goals (2002)The Power of Feedback (2007)The effect of games and simulations on higher education: a systematic literature review (2017)Comparing success and engagement in gamified learning experiences via Kahoot and Quizizz (2019)Educational technology: Exploring the convergence of technology and pedagogy through mobility, interactivity, AI, and learning tools (2023)The Effectiveness of Games for Educational Purposes: A Review of Recent Research (1992)Digital game-based learning (2003)A systematic literature review of empirical evidence on computer games and serious games (2012)A meta-analysis of the cognitive and motivational effects of serious games. 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References

  • 2006Motivations for Play in Online Games2,961 cited
  • 2008Digital Game-Based Learning in high school Computer Science education: Impact on educational effectiveness and student motivation1,872 cited
  • 2002Supply Chain Logistics Management1,558 cited
  • 2005Video Games and the Future of Learning1,178 cited
  • 2009Investigating the impact of video games on high school students’ engagement and learning about genetics705 cited
  • 2013Digital game-based learning: Impact of instructions and feedback on motivation and learning effectiveness690 cited
  • 2013Enhancing Cognition with Video Games: A Multiple Game Training Study434 cited
  • 2009Assessing the Relationship of Student-Instructor and Student-Student Interaction to Student Learning and Satisfaction in Web-Based Online Learning Environment377 cited
  • 2010Effects of constructing versus playing an educational game on student motivation and deep learning strategy use372 cited
  • 2012Building virtual cities, inspiring intelligent citizens: Digital games for developing students’ problem solving and learning motivation322 cited
  • 2011Advancements and trends in digital game‐based learning research: a review of publications in selected journals from 2001 to 2010302 cited
  • 2011The impact of a simulation game on operations management education277 cited
  • 2010Murder on Grimm Isle: The impact of game narrative design in an educational game‐based learning environment235 cited

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  • 2014Supply Chain Management: A Logistics Perspective154 cited
  • 2012The impact of adventure video games on foreign language learning and the perceptions of learners129 cited
  • 2006Game playing and operations management education127 cited
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