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LEGO Dimensions meets Doctor Who: Transbranding and New Dimensions of Transmedia Storytelling?
5 references·6 citing·35 second hop
LEGO Dimensions meets Doctor Who: Transbranding and New Dimensions of Transmedia Storytelling? (2016)LEGO Dimensions meets Doctor Who: Transbr…Doctor Who: The Unfolding Event (2015)Doctor Who: The Unfolding Eve…Game of Thrones: Transmedial Worlds, Fandom, and Social Gaming (2014)Game of Thrones: Transmedial …Building Imaginary Worlds: The Theory and History of Subcreation (2012)Building Imaginary Worlds: Th…Show sold separately: promos, spoilers, and other media paratexts (2010)Show sold separately: promos,…Fully articulated: The rise of the action figure and the changing face of ‘children's’ entertainment (2010)Fully articulated: The rise o…Inculcative address, commercial worldbuilding, and transmedia economy in the children’s franchise Bamse (2023)Inculcative address, commerci…Transmedya hikâyeciliği kapsamında buz devri (the ice age) evreninin incelenmesi (2022)Transmedya hikâyeciliği kapsa…The Contribution of Branded Games for the LEGO Ninjago Brand Narrative (2022)The Contribution of Branded G…Visualized model using a tree structure for a transmedia storytelling project design (2020)Visualized model using a tree…Another brick in the whole: estrategias de adaptación, remediación y transmediación en LEGO Batman: La Película (2017)Another brick in the whole: e…“Bitches Ain’t Gonna Hunt No Ghosts”: Totemic Nostalgia, Toxic Fandom and the Ghostbusters Platonic (2017)“Bitches Ain’t Gonna Hunt No …Course in General Linguistics (1960)Desire in Language: A Semiotic Approach to Literature and Art (1981)Is There a Text in This Class? The Authority of Interpretive Communities (1983)Patterns of listening through social media: online fan engagement with the live music experience (2012)The Influence of Paratext on Narrative Persuasion: Fact, Fiction, or Fake? (2012)Paratext and Digitized Narrative: Mapping the Field (2013)Between Theater and Anthropology (1985)American Manhood: Transformations in Masculinity from the Revolution to the Modern Era. (1994)Introduction to the special issue “Cultural industries and transmedia in a time of convergence: Modes of engagement and participation” (2016)Fans and merchandise (2017)From Toyetic to Toyesis: The Cultural Value of Merchandising (2017)The Children's Culture Reader (2020)The future of nostalgia (2001)#Gamergate and The Fappening: How Reddit’s algorithm, governance, and culture support toxic technocultures (2015)Introducing Vigilant Audiences (2020)“I found what I needed, which was a supportive community”: an ethnographic study of shared information practices in an online cosplay community (2021)Modernity and Self-Identity (2023)The new normal: Online political fandom and the co-opting of morals (2023)Transmedia Storytelling: Implicit Consumers, Narrative Worlds, and Branding in Contemporary Media Production (2009)The Mediatization of Culture and Society (2013)Fan Cultures (2003)Marketing 3.0 (2010)Narrativas transmedia. Cuando todos los medios cuentan (2013)Confronting the Challenges of Participatory Culture (2009)Transmedia Storytelling and Entertainment: An annotated syllabus (2010)Gérard Genette Paratexts (1997)Spreadable Media: Creating Value and Meaning in a Networked Culture (2014)Transmedial Storytelling and Transfictionality (2013)Reading for Learning (2014)The Extended Reach of Game Engine Companies: How Companies Like Epic Games and Unity Technologies Provide Platforms for Extended Reality Applications and the Metaverse (2022)Steering the Author Discourse: The Construction of Authorship in Quality TV, and the Case of Game of Thrones (2015)Mundos transmediales: revisión conceptual y perspectivas teóricas del arte de crear mundos (2016)World Building. Transmedia, Fans, Industries (2017)Fandom’s paratextual memory: remembering, reconstructing, and repatriating “lost” Doctor Who (2017)World Building. Transmedia, Fans, Industries (2017)
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References

  • 2010Show sold separately: promos, spoilers, and other media paratexts881 cited
  • 2012Building Imaginary Worlds: The Theory and History of Subcreation444 cited
  • 2014Game of Thrones: Transmedial Worlds, Fandom, and Social Gaming42 cited
  • 2010Fully articulated: The rise of the action figure and the changing face of ‘children's’ entertainment25 cited
  • 2015Doctor Who: The Unfolding Event21 cited

Cited by

  • 2017“Bitches Ain’t Gonna Hunt No Ghosts”: Totemic Nostalgia, Toxic Fandom and the Ghostbusters Platonic47 cited
  • 2022The Contribution of Branded Games for the LEGO Ninjago Brand Narrative3 cited
  • 2022Transmedya hikâyeciliği kapsamında buz devri (the ice age) evreninin incelenmesi2 cited
  • 2017Another brick in the whole: estrategias de adaptación, remediación y transmediación en LEGO Batman: La Película2 cited
  • 2023Inculcative address, commercial worldbuilding, and transmedia economy in the children’s franchise Bamse1 cited
  • 2020Visualized model using a tree structure for a transmedia storytelling project design1 cited

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