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Student Acceptance and Attitude Towards Using 3D Virtual Learning Spaces
13 references·0 citing·30 second hop
Student Acceptance and Attitude Towards Using 3D Virtual Learning Spaces (2016)Student Acceptance and Attitude Towards U…Acceptance of virtual worlds as learning space (2013)Acceptance of virtual worlds …Assessing the Acceptance of a Blended Learning University Course (2011)Assessing the Acceptance of a…Using Virtual Classrooms: Student Perceptions of Features and Characteristics in an Online and a Blended Course (2010)Using Virtual Classrooms: Stu…Intentions to Use Virtual Worlds for Education (2009)Intentions to Use Virtual Wor…An Analysis of the Technology Acceptance Model in Understanding University Students' Behavioral Intention to Use e-Learning (2009)An Analysis of the Technology…USER ACCEPTANCE OF VIRTUAL WORLDS (2008)USER ACCEPTANCE OF VIRTUAL WO…Media richness and user acceptance of Second Life (2008)Media richness and user accep…The acceptance and use of a virtual learning environment in China (2006)The acceptance and use of a v…Gender differences in perceptions and relationships among dominants of e-learning acceptance (2004)Gender differences in percept…Determinants of Perceived Ease of Use: Integrating Control, Intrinsic Motivation, and Emotion into the Technology Acceptance Model (2000)Determinants of Perceived Eas…Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)Perceived Usefulness, Perceiv…A technology acceptance model for empirically testing new end-user information systems : theory and results (1985)A technology acceptance model…Belief, Attitude, Intention and Behavior: An Introduction to Theory and Research (1975)Belief, Attitude, Intention a…Gender Differences in the Perception and Use of E-Mail: An Extension to the Technology Acceptance Model1 (1997)Exploring factors of media characteristic influencing flow in learning through virtual worlds (2011)Using theoretical models to examine the acceptance behavior of mobile phone messaging to enhance parent–teacher interactions (2012)Adoption intention and effectiveness of digital collaboration platforms for online learning: the Indian students’ perspective (2020)Self-efficacy mechanism in human agency. (1982)User Acceptance of Computer Technology: A Comparison of Two Theoretical Models (1989)A Theoretical Extension of the Technology Acceptance Model: Four Longitudinal Field Studies (2000)A new criterion for assessing discriminant validity in variance-based structural equation modeling (2014)Understanding Attitudes and Predicting Social Behavior (1980)Understanding e-learning continuance intention in the workplace: A self-determination theory perspective (2007)Gender and attitudes toward technology use: A meta-analysis (2016)Exploring Students’ Acceptance of E-Learning Through the Development of a Comprehensive Technology Acceptance Model (2019)User Acceptance of Information Technology: Toward A Unified View1 (2003)Exploring user acceptance of 3D virtual worlds in travel and tourism marketing (2012)Exploring the Implications of Virtual Reality Technology in Tourism Marketing: An Integrated Research Framework (2015)Why do people buy virtual goods? Attitude toward virtual good purchases versus game enjoyment (2015)The theory of planned behavior (1991)Developing a General Extended Technology Acceptance Model for E-Learning (GETAMEL) by analysing commonly used external factors (2015)Evaluating E-learning systems success: An empirical study (2019)Technology acceptance model in educational context: A systematic literature review (2019)Evaluating Structural Equation Models with Unobservable Variables and Measurement Error (1981)Predicting user acceptance of collaborative technologies: An extension of the technology acceptance model for e-learning (2012)Sample Size for Survey Research: Review and Recommendations (2020)Development of an Instrument to Measure the Perceptions of Adopting an Information Technology Innovation (1991)Common method biases in behavioral research: A critical review of the literature and recommended remedies. (2003)University students’ perspective on blended learning (2014)Does blended problem-based learning make Asian medical students active learners?: a prospective comparative study (2019)The effect of blended learning platform and engagement on students’ satisfaction—— the case from the tourism management teaching (2020)Design science in information systems research (2004)Design Science in Information Systems Research1 (2004)
this work references cited by second hop

References

  • 1989Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology68,271 cited
  • 1975Belief, Attitude, Intention and Behavior: An Introduction to Theory and Research36,736 cited
  • 2000Determinants of Perceived Ease of Use: Integrating Control, Intrinsic Motivation, and Emotion into the Technology Acceptance Model6,658 cited
  • 1985A technology acceptance model for empirically testing new end-user information systems : theory and results6,184 cited
  • 2009An Analysis of the Technology Acceptance Model in Understanding University Students' Behavioral Intention to Use e-Learning1,388 cited
  • 2006The acceptance and use of a virtual learning environment in China940 cited
  • 2004Gender differences in perceptions and relationships among dominants of e-learning acceptance863 cited
  • 2008USER ACCEPTANCE OF VIRTUAL WORLDS183 cited
  • 2011Assessing the Acceptance of a Blended Learning University Course170 cited
  • 2009Intentions to Use Virtual Worlds for Education135 cited
  • 2013Acceptance of virtual worlds as learning space98 cited
  • 2010Using Virtual Classrooms: Student Perceptions of Features and Characteristics in an Online and a Blended Course82 cited
  • 2008Media richness and user acceptance of Second Life24 cited

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